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path: root/src/modules/debug_shell.lua
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--
--  gcsd
--
--  gcsd the generic command sequencer daemon can be used to serialize 
--  commands sent over various paralell communication channels to a
--  single command output. It can be seen as a multiplexer for any
--  kind of communication between a single resource and various clients
--  which want to submit commands to it or query information from it.
--  gcsd is written in C and Lua. The goal is to provide an easy to 
--  understand high level API based on Lua which can be used to
--  implement the business logic of the so formed multiplexer daemon.
--  
--
--  Copyright (C) 2009-2010 Markus Grueneis <gimpf@spreadspace.org>
--                          Christian Pointner <equinox@spreadspace.org>
--
--  This file is part of gcsd.
--
--  gcsd is free software: you can redistribute it and/or modify
--  it under the terms of the GNU General Public License as published by
--  the Free Software Foundation, either version 3 of the License, or
--  any later version.
--
--  gcsd is distributed in the hope that it will be useful,
--  but WITHOUT ANY WARRANTY; without even the implied warranty of
--  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--  GNU General Public License for more details.
--
--  You should have received a copy of the GNU General Public License
--  along with gcsd. If not, see <http://www.gnu.org/licenses/>.
--

local socket = require("socket")
local defines = require("defines")

-- debug shell module class
local debug_shell = {}
debug_shell.properties = { type=defines.MISC_MODULE, name="debug_shell", max_instances=-1 }
debug_shell.defaults = { host = "localhost", port = 9000 }
debug_shell.next_id = 0

-- create new instance of debug shell module class
function debug_shell:new(config, runtype)
   local inst = {}
   inst.class = self.properties.name
   inst.config = config
   if(config.name == nil or config.name == "") then
      inst.name = self.properties.name .. self.next_id
      self.next_id = self.next_id + 1
   else
      inst.name = config.name
   end
   if(not config.host) then config.host = self.defaults.host end
   if(not config.port) then config.port = self.defaults.port end

   local ip, err = socket.dns.toip(config.host)
   if(ip == nil) then
      log.printf(log.ERROR, inst.name .. ": can't resolve %s: %s", config.host, err)
      return nil
   end
   
   local server_sock_raw, err = socket.tcp()
   if(server_sock_raw == nil) then
      log.printf(log.ERROR, inst.name .. ": can't create tcp socket")
      return nil
   end

   server_sock_raw:setoption('reuseaddr', true);
   
   local ret, err = server_sock_raw:bind(ip, config.port)
   if(ret == nil) then
      log.printf(log.ERROR, inst.name .. ": bind(%s,%s) failed: %s", ip, config.port, err)
      return nil
   end
   
   local ret, err = server_sock_raw:listen()
   if(ret == nil) then
      log.printf(log.ERROR, inst.name .. ": listen() failed: %s", err)
      return nil
   end
   
   server_sock_raw:settimeout(0)

   local server_sock = {}
   server_sock.sock = server_sock_raw
   function server_sock:getfd() return self.sock:getfd() end
   function server_sock:read()
      local client_sock_raw, err = self.sock:accept()
      if(client_sock_raw == nil) then
         log.printf(log.ERROR, inst.name .. ": accept() failed: %s", err)
      end
      local ip, port = client_sock_raw:getpeername();
      log.printf(log.INFO, inst.name .. ": connection from %s:%s accepted", ip, port)
      client_sock_raw:settimeout(0);
      client_sock_raw:setoption('tcp-nodelay', true);
      
      local client_sock = {}
      client_sock.sock = client_sock_raw
      function client_sock:getfd() return self.sock:getfd() end
      client_sock.client_instance = nil
      client_sock.in_buffer = ""
      client_sock.out_buffer = ""
      function client_sock:read() 
         local ret = defines.OK
         local data, err, partial = self.sock:receive('*l')
         if(data == nil) then
            if(err == 'closed') then
               log.printf(log.INFO, inst.name .. ": connection closed by peer")
               ret = defines.KILL_CLIENT
            elseif(err == 'timeout') then
               self.in_buffer = self.in_buffer .. partial
            else
               log.printf(log.INFO, inst.name .. ": connection error: %s", err)
               ret = defines.KILL_CLIENT
            end
         else
            self.in_buffer = self.in_buffer .. data
            ret = debug_shell:exec_cmd(self)
            self.in_buffer = ""
         end
         return ret
      end
      function client_sock:write() 
         local ret = defines.OK
         local len, err, partiallen = self.sock:send(self.out_buffer)
         if(len == nil) then
            if(err == 'closed') then
               log.printf(log.INFO, inst.name .. ": connection closed by peer")
               ret = defines.KILL_CLIENT
            elseif(err == 'timeout') then
               self.out_buffer = string.sub(self.out_buffer, partiallen+1)
            else
               log.printf(log.INFO, inst.name .. ": connection error: %s", err)
               ret = defines.KILL_CLIENT
            end
         else
            self.out_buffer = string.sub(self.out_buffer, len+1)
         end
         return ret
      end
      
      local client = {}
      client.module_instance = inst
      client.name = inst.name .. "#" .. ip .. ":" .. port
      client.sock = client_sock
      function client:process_response(response) 
         self.sock.out_buffer = self.sock.out_buffer .. response
      end
      function client:process_timeout() end
      function client:get_read_handles() 
         return { self.sock } 
      end
      function client:get_write_handles() 
         if(self.sock.out_buffer ~= "") then
            return { self.sock }
         else
            return {} 
         end
      end
      function client:cleanup() 
         self.sock.sock:close() 
      end
      client_sock.client_instance = client

      client_list:register(client)      
      return defines.OK
   end
   function server_sock:write() return defines.OK end
   
   log.printf(log.WARNING, inst.name .. ": listening on %s:%s (this is a huge security risk)", ip, config.port);
   
   function inst:cleanup()
      client_list:unregister_by_module(self)
      server_sock.sock:close()
   end
   function inst:get_read_handles() 
      return { server_sock }
   end
   function inst:get_write_handles()
      return {}
   end
   setmetatable(inst, {})
   getmetatable(inst).__gc = function() inst:cleanup() end
   return inst
end

function debug_shell:exec_cmd(socket) 
   local client_name = socket.client_instance.name
   log.printf(log.DEBUG, client_name .. ": received string: '%s'", socket.in_buffer)

   local ret = defines.OK
   local luacode = string.match(socket.in_buffer, "^!(.*)$");
   if(luacode and luacode ~= "") then
      local chunk = loadstring(luacode)
      if(chunk) then 
         log.printf(log.DEBUG, client_name .. ": calling lua command: '%s'", luacode)
         local results = { pcall(chunk) }
         if(results[1]) then
            for i,result in ipairs(results) do
               if(i > 1) then
                  socket.out_buffer = socket.out_buffer .. string.format("#%d: %s\n", i-1, tostring(result))
               end
            end
         else
            socket.out_buffer = socket.out_buffer .. string.format("lua call failed: %s\n", tostring(results[2]))
         end
      else
         socket.out_buffer = socket.out_buffer .. "syntax error\n"
      end
   else
      local cmd, sep, param = string.match(socket.in_buffer, "^(%w+)(.?)(.*)$");
      
      if(cmd == 'quit') then
         if(sep and sep ~= "") then socket.out_buffer = socket.out_buffer .. "unknown command\n" end
         log.printf(log.INFO, client_name .. ": quitting debug session")
         ret = defines.KILL_CLIENT
      elseif(cmd == 'disable') then
         if(sep and sep ~= "") then socket.out_buffer = socket.out_buffer .. "unknown command\n" end
         log.printf(log.NOTICE, client_name .. ": disabling this debug shell instance and close all connections")
         ret = defines.KILL_MODULE
      elseif(cmd == 'disableall') then
         if(sep and sep ~= "") then socket.out_buffer = socket.out_buffer .. "unknown command\n" end
         log.printf(log.NOTICE, client_name .. ": disabling all debug shell instances and close all connections")
         ret = defines.KILL_MODULE_CLASS
      elseif(cmd == 'terminate') then
         if(sep and sep ~= "") then socket.out_buffer = socket.out_buffer .. "unknown command\n" end
         log.printf(log.NOTICE, client_name .. ": terminate command received")
         ret = defines.KILL_DAEMON
      elseif(cmd == 'help') then
         if(sep and sep ~= "") then socket.out_buffer = socket.out_buffer .. "unknown command\n" end
         socket.out_buffer = socket.out_buffer .. "!<lua code>     execute lua code\n" ..
                                   "cmd <cmd>       add the command to the command queue\n" ..
                                   "quit            quit this debug session\n" ..
                                   "ping[ <data>]   echo request (response will be 'pong[ <data>]')\n" ..
                                   "disable         close this debug shell instance and close all connections\n" ..
                                   "disableall      close all debug shell instances and close all connections\n" ..
                                   "terminate       terminate the daemon\n"
      elseif(cmd == 'ping') then
         if(sep == ' ') then socket.out_buffer = socket.out_buffer .. "pong " .. (param or "") .. "\n"
         else socket.out_buffer = socket.out_buffer .. "pong\n" end
      elseif(cmd == 'cmd') then
        if(not param or param == '') then socket.out_buffer = socket.out_buffer .. "Error: please specify a command\n"
        else 
           socket.out_buffer = socket.out_buffer .. "enqueing command: " .. param .. "\n"
           command_queue:enqueue(param, "ok\n", 10000)
        end
      else 
         socket.out_buffer = socket.out_buffer .. "unknown command\n"
      end
   end
   
   return ret
end

return debug_shell