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#ifndef _SYNCSOCKET_H
#define _SYNCSOCKET_H
#include "Sockets/TcpSocket.h"
#include "Sockets/ISocketHandler.h"
#include "connectionList.h"
#ifdef SOCKETS_NAMESPACE
using namespace SOCKETS_NAMESPACE;
#endif // SOCKETS_NAMESPACE
class SyncSocket : public TcpSocket
{
public:
SyncSocket(ISocketHandler&,ConnectionList & );
void OnAccept();
bool OnConnectRetry();
void OnReconnect();
void OnLine(const std::string& line);
// void OnRawData(const char *buf,size_t len);
// void Init();
// void InitSSLServer();
private:
ConnectionList & cl_;
// ResumeSocket2& operator=(const ResumeSocket2& ) { return *this; } // assignment operator
};
#endif // _SYNCSOCKET_H
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