1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
/*
* anytun
*
* The secure anycast tunneling protocol (satp) defines a protocol used
* for communication between any combination of unicast and anycast
* tunnel endpoints. It has less protocol overhead than IPSec in Tunnel
* mode and allows tunneling of every ETHER TYPE protocol (e.g.
* ethernet, ip, arp ...). satp directly includes cryptography and
* message authentication based on the methodes used by SRTP. It is
* intended to deliver a generic, scaleable and secure solution for
* tunneling and relaying of packets of any protocol.
*
*
* Copyright (C) 2007-2009 Othmar Gsenger, Erwin Nindl,
* Christian Pointner <satp@wirdorange.org>
*
* This file is part of Anytun.
*
* Anytun is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* Anytun is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with anytun. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANYTUN_signalController_h_INCLUDED
#define ANYTUN_signalController_h_INCLUDED
#include <map>
#include <queue>
#include "threadUtils.hpp"
#define SIGERROR -1
class SignalHandler
{
public:
virtual ~SignalHandler() {}
virtual int handle() { return 0; }
virtual int handle(const std::string& msg) { return 0; }
protected:
SignalHandler(int s) : sigNum(s) {}
private:
int sigNum;
friend class SignalController;
};
class SigErrorHandler : public SignalHandler
{
public:
SigErrorHandler() : SignalHandler(SIGERROR) {}
int handle(const std::string& msg);
};
class SignalController
{
public:
static SignalController& instance();
void init();
int run();
void inject(int sig, const std::string& msg = "");
private:
typedef std::map<int, SignalHandler*> HandlerMap;
SignalController() {};
~SignalController();
SignalController(const SignalController &s);
void operator=(const SignalController &s);
static SignalController* inst;
static Mutex instMutex;
class instanceCleaner {
public: ~instanceCleaner() {
if(SignalController::inst != NULL)
delete SignalController::inst;
}
};
friend class instanceCleaner;
typedef std::pair<int, std::string> SigPair;
std::queue<SigPair> sigQueue;
Mutex sigQueueMutex;
Semaphore sigQueueSem;
HandlerMap handler;
friend void registerSignalHandler(SignalController& ctrl);
};
extern SignalController& gSignalController;
#endif
|