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Diffstat (limited to 'src/PracticalSocket.h')
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diff --git a/src/PracticalSocket.h b/src/PracticalSocket.h new file mode 100644 index 0000000..58c6424 --- /dev/null +++ b/src/PracticalSocket.h @@ -0,0 +1,400 @@ +/* + * anytun + * + * The secure anycast tunneling protocol (satp) defines a protocol used + * for communication between any combination of unicast and anycast + * tunnel endpoints. It has less protocol overhead than IPSec in Tunnel + * mode and allows tunneling of every ETHER TYPE protocol (e.g. + * ethernet, ip, arp ...). satp directly includes cryptography and + * message authentication based on the methodes used by SRTP. It is + * intended to deliver a generic, scaleable and secure solution for + * tunneling and relaying of packets of any protocol. + * + * + * Copyright (C) 2007 anytun.org <satp@wirdorange.org> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 + * as published by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program (see the file COPYING included with this + * distribution); if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// this is from: http://cs.ecs.baylor.edu/~donahoo/practical/CSockets/practical/ +// and this is their header: +/* + * C++ sockets on Unix and Windows + * Copyright (C) 2002 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef __PRACTICALSOCKET_INCLUDED__ +#define __PRACTICALSOCKET_INCLUDED__ + +#include <string> // For string +#include <exception> // For exception class + +using namespace std; + +/** + * Signals a problem with the execution of a socket call. + */ +class SocketException : public exception { +public: + /** + * Construct a SocketException with a explanatory message. + * @param message explanatory message + * @param incSysMsg true if system message (from strerror(errno)) + * should be postfixed to the user provided message + */ + SocketException(const string &message, bool inclSysMsg = false) throw(); + + /** + * Provided just to guarantee that no exceptions are thrown. + */ + ~SocketException() throw(); + + /** + * Get the exception message + * @return exception message + */ + const char *what() const throw(); + +private: + string userMessage; // Exception message +}; + +/** + * Base class representing basic communication endpoint + */ +class Socket { +public: + /** + * Close and deallocate this socket + */ + ~Socket(); + + /** + * Get the local address + * @return local address of socket + * @exception SocketException thrown if fetch fails + */ + string getLocalAddress() throw(SocketException); + + /** + * Get the local port + * @return local port of socket + * @exception SocketException thrown if fetch fails + */ + unsigned short getLocalPort() throw(SocketException); + + /** + * Set the local port to the specified port and the local address + * to any interface + * @param localPort local port + * @exception SocketException thrown if setting local port fails + */ + void setLocalPort(unsigned short localPort) throw(SocketException); + + /** + * Set the local port to the specified port and the local address + * to the specified address. If you omit the port, a random port + * will be selected. + * @param localAddress local address + * @param localPort local port + * @exception SocketException thrown if setting local port or address fails + */ + void setLocalAddressAndPort(const string &localAddress, + unsigned short localPort = 0) throw(SocketException); + + + void setSocketOpt(int optionName, const void* optionValue, socklen_t optionLen) + throw(SocketException); + + /** + * If WinSock, unload the WinSock DLLs; otherwise do nothing. We ignore + * this in our sample client code but include it in the library for + * completeness. If you are running on Windows and you are concerned + * about DLL resource consumption, call this after you are done with all + * Socket instances. If you execute this on Windows while some instance of + * Socket exists, you are toast. For portability of client code, this is + * an empty function on non-Windows platforms so you can always include it. + * @param buffer buffer to receive the data + * @param bufferLen maximum number of bytes to read into buffer + * @return number of bytes read, 0 for EOF, and -1 for error + * @exception SocketException thrown WinSock clean up fails + */ + static void cleanUp() throw(SocketException); + + /** + * Resolve the specified service for the specified protocol to the + * corresponding port number in host byte order + * @param service service to resolve (e.g., "http") + * @param protocol protocol of service to resolve. Default is "tcp". + */ + static unsigned short resolveService(const string &service, + const string &protocol = "tcp"); + +private: + // Prevent the user from trying to use value semantics on this object + Socket(const Socket &sock); + void operator=(const Socket &sock); + +protected: + int sockDesc; // Socket descriptor + Socket(int type, int protocol) throw(SocketException); + Socket(int sockDesc); +}; + +/** + * Socket which is able to connect, send, and receive + */ +class CommunicatingSocket : public Socket { +public: + /** + * Establish a socket connection with the given foreign + * address and port + * @param foreignAddress foreign address (IP address or name) + * @param foreignPort foreign port + * @exception SocketException thrown if unable to establish connection + */ + void connect(const string &foreignAddress, unsigned short foreignPort) + throw(SocketException); + + /** + * Write the given buffer to this socket. Call connect() before + * calling send() + * @param buffer buffer to be written + * @param bufferLen number of bytes from buffer to be written + * @exception SocketException thrown if unable to send data + */ + void send(const void *buffer, int bufferLen) throw(SocketException); + + /** + * Read into the given buffer up to bufferLen bytes data from this + * socket. Call connect() before calling recv() + * @param buffer buffer to receive the data + * @param bufferLen maximum number of bytes to read into buffer + * @return number of bytes read, 0 for EOF, and -1 for error + * @exception SocketException thrown if unable to receive data + */ + int recv(void *buffer, int bufferLen) throw(SocketException); + + /** + * Read into the given buffer up to bufferLen bytes data from this + * socket. Call connect() before recvNonBlocking(). + * @param buffer buffer to receive the data + * @param bufferLen maximum number of bytes to read into buffer + * @param timeout timout in ms + * @return number of bytes read, 0 for timeout, and -1 for error + * @exception SocketException thrown if unable to receive data + */ + int recvNonBlocking(void *buffer, int bufferLen, int timeout) throw(SocketException); + + /** + * Get the foreign address. Call connect() before calling recv() + * @return foreign address + * @exception SocketException thrown if unable to fetch foreign address + */ + string getForeignAddress() throw(SocketException); + + /** + * Get the foreign port. Call connect() before calling recv() + * @return foreign port + * @exception SocketException thrown if unable to fetch foreign port + */ + unsigned short getForeignPort() throw(SocketException); + +protected: + CommunicatingSocket(int type, int protocol) throw(SocketException); + CommunicatingSocket(int newConnSD); +}; + +/** + * TCP socket for communication with other TCP sockets + */ +class TCPSocket : public CommunicatingSocket { +public: + /** + * Construct a TCP socket with no connection + * @exception SocketException thrown if unable to create TCP socket + */ + TCPSocket() throw(SocketException); + + /** + * Construct a TCP socket with a connection to the given foreign address + * and port + * @param foreignAddress foreign address (IP address or name) + * @param foreignPort foreign port + * @exception SocketException thrown if unable to create TCP socket + */ + TCPSocket(const string &foreignAddress, unsigned short foreignPort) + throw(SocketException); + +private: + // Access for TCPServerSocket::accept() connection creation + friend class TCPServerSocket; + TCPSocket(int newConnSD); +}; + +/** + * TCP socket class for servers + */ +class TCPServerSocket : public Socket { +public: + /** + * Construct a TCP socket for use with a server, accepting connections + * on the specified port on any interface + * @param localPort local port of server socket, a value of zero will + * give a system-assigned unused port + * @param queueLen maximum queue length for outstanding + * connection requests (default 5) + * @exception SocketException thrown if unable to create TCP server socket + */ + TCPServerSocket(unsigned short localPort, int queueLen = 5) + throw(SocketException); + + /** + * Construct a TCP socket for use with a server, accepting connections + * on the specified port on the interface specified by the given address + * @param localAddress local interface (address) of server socket + * @param localPort local port of server socket + * @param queueLen maximum queue length for outstanding + * connection requests (default 5) + * @exception SocketException thrown if unable to create TCP server socket + */ + TCPServerSocket(const string &localAddress, unsigned short localPort, + int queueLen = 5) throw(SocketException); + + /** + * Blocks until a new connection is established on this socket or error + * @return new connection socket + * @exception SocketException thrown if attempt to accept a new connection fails + */ + TCPSocket *accept() throw(SocketException); + +private: + void setListen(int queueLen) throw(SocketException); +}; + +/** + * UDP socket class + */ +class UDPSocket : public CommunicatingSocket { +public: + /** + * Construct a UDP socket + * @exception SocketException thrown if unable to create UDP socket + */ + UDPSocket() throw(SocketException); + + /** + * Construct a UDP socket with the given local port + * @param localPort local port + * @exception SocketException thrown if unable to create UDP socket + */ + UDPSocket(unsigned short localPort) throw(SocketException); + + /** + * Construct a UDP socket with the given local port and address + * @param localAddress local address + * @param localPort local port + * @exception SocketException thrown if unable to create UDP socket + */ + UDPSocket(const string &localAddress, unsigned short localPort) + throw(SocketException); + + /** + * Unset foreign address and port + * @return true if disassociation is successful + * @exception SocketException thrown if unable to disconnect UDP socket + */ + void disconnect() throw(SocketException); + + /** + * Send the given buffer as a UDP datagram to the + * specified address/port + * @param buffer buffer to be written + * @param bufferLen number of bytes to write + * @param foreignAddress address (IP address or name) to send to + * @param foreignPort port number to send to + * @return true if send is successful + * @exception SocketException thrown if unable to send datagram + */ + void sendTo(const void *buffer, int bufferLen, const string &foreignAddress, + unsigned short foreignPort) throw(SocketException); + + /** + * Read read up to bufferLen bytes data from this socket. The given buffer + * is where the data will be placed + * @param buffer buffer to receive data + * @param bufferLen maximum number of bytes to receive + * @param sourceAddress address of datagram source + * @param sourcePort port of data source + * @return number of bytes received and -1 for error + * @exception SocketException thrown if unable to receive datagram + */ + int recvFrom(void *buffer, int bufferLen, string &sourceAddress, + unsigned short &sourcePort) throw(SocketException); + + /** + * Read read up to bufferLen bytes data from this socket. The given buffer + * is where the data will be placed + * @param buffer buffer to receive data + * @param bufferLen maximum number of bytes to receive + * @param sourceAddress address of datagram source + * @param sourcePort port of data source + * @param timeout int ms + * @return number of bytes received and -1 for error + * @exception SocketException thrown if unable to receive datagram + */ + int recvFromNonBlocking(void *buffer, int bufferLen, string &sourceAddress, + unsigned short &sourcePort, int timeout) throw(SocketException); + + /** + * Set the multicast TTL + * @param multicastTTL multicast TTL + * @exception SocketException thrown if unable to set TTL + */ + void setMulticastTTL(unsigned char multicastTTL) throw(SocketException); + + /** + * Join the specified multicast group + * @param multicastGroup multicast group address to join + * @exception SocketException thrown if unable to join group + */ + void joinGroup(const string &multicastGroup) throw(SocketException); + + /** + * Leave the specified multicast group + * @param multicastGroup multicast group address to leave + * @exception SocketException thrown if unable to leave group + */ + void leaveGroup(const string &multicastGroup) throw(SocketException); + +private: + void setBroadcast(); +}; + +#endif |