// // dolmetschctl // // // Copyright (C) 2019 Christian Pointner // // This file is part of dolmetschctl. // // dolmetschctl is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // any later version. // // dolmetschctl is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with dolmetschctl. If not, see . // package main import ( "fmt" "log" "spreadspace.org/dolmetschctl/pkg/mixer" ) type State int const ( StateNew = iota StateSettling StateSettled ) func (s State) String() string { switch s { case StateNew: return "new" case StateSettling: return "settling" case StateSettled: return "settled" default: return "unknown" } } type Language string func (l Language) String() string { if l == "" { return "none" } return string(l) } type MixerChannelState struct { level mixer.FaderLevel mute mixer.Mute } type MixerChannel struct { num mixer.Channel target MixerChannelState current MixerChannelState } type MixerChannels struct { main MixerChannel voice MixerChannel } type selectLangRequest struct { l Language resultCh chan error } type StateMachine struct { mixer *mixer.Mixer selectLangCh chan selectLangRequest quitCh chan bool exitedCh chan struct{} mixerEventCh chan mixer.Event languages map[Language]*MixerChannels channel2lang map[mixer.Channel]Language currentState State currentLang Language targetLang Language } func (sm *StateMachine) handleMixerEvent(ev mixer.Event) { lang, exists := sm.channel2lang[ev.Channel] if !exists { // TODO: make this panic? log.Printf("got mixer-event for unknown channel: %s", ev) return } mcs, exists := sm.languages[lang] if !exists { panic(fmt.Sprintf("channel2lang map contains unknown language entries!")) return } var mc *MixerChannel switch ev.Channel { case mcs.main.num: mc = &mcs.main case mcs.voice.num: mc = &mcs.voice default: panic(fmt.Sprintf("channel2lang points to language that does not use the channel!")) return } switch ev.Type { case mixer.EventFaderChange: mc.current.level = ev.Level case mixer.EventMute: mc.current.mute = ev.Mute } } // make sure that our state and the mixer are in sync func (sm *StateMachine) initMixer() { for _, mcs := range sm.languages { sm.mixer.SetLevel(mcs.main.num, mixer.FaderLevel0db-1) sm.mixer.SetLevel(mcs.main.num, mixer.FaderLevel0db) mcs.main.target.level = mixer.FaderLevel0db sm.mixer.SetLevel(mcs.voice.num, mixer.FaderLevelOff+1) sm.mixer.SetLevel(mcs.voice.num, mixer.FaderLevelOff) mcs.voice.target.level = mixer.FaderLevelOff } sm.currentLang = "" sm.targetLang = "" sm.currentState = StateSettled } // the "current language" is what is currently spoken on stage func (sm *StateMachine) selectLang(l Language) error { if l != "" { if _, exists := sm.languages[l]; !exists { return fmt.Errorf("language '%s' does not exist", l) } } sm.targetLang = l log.Printf("new target language: '%s'", sm.targetLang) return nil } func (sm *StateMachine) reconcile() { for lang, mcs := range sm.languages { if sm.targetLang == "" || lang == sm.targetLang || mcs.voice.current.mute == mixer.MuteMuted { mcs.main.target.level = mixer.FaderLevel0db mcs.voice.target.level = mixer.FaderLevelOff } else { mcs.main.target.level = 30 // TODO: hardcoded Value!! mcs.voice.target.level = mixer.FaderLevel0db } } sm.currentState = StateSettled for _, mcs := range sm.languages { if mcs.main.target.level != mcs.main.current.level { sm.mixer.SetLevel(mcs.main.num, mcs.main.target.level) // TODO: implement smooth fading!! sm.currentState = StateSettling } if mcs.voice.target.level != mcs.voice.current.level { sm.mixer.SetLevel(mcs.voice.num, mcs.voice.target.level) // TODO: implement smooth fading!! sm.currentState = StateSettling } } } func (sm *StateMachine) run() { defer close(sm.exitedCh) sm.initMixer() for { select { case req := <-sm.selectLangCh: req.resultCh <- sm.selectLang(req.l) sm.reconcile() case ev := <-sm.mixerEventCh: sm.handleMixerEvent(ev) sm.reconcile() case <-sm.quitCh: return } } } func NewStateMachine(m *mixer.Mixer) (*StateMachine, error) { sm := &StateMachine{mixer: m} sm.selectLangCh = make(chan selectLangRequest, 10) sm.quitCh = make(chan bool, 1) sm.exitedCh = make(chan struct{}) sm.mixerEventCh = make(chan mixer.Event, 1000) sm.languages = make(map[Language]*MixerChannels) sm.channel2lang = make(map[mixer.Channel]Language) sm.currentState = StateNew sm.currentLang = "" sm.targetLang = "" return sm, nil } // TODO: currently we can only deal with 2 languages... func (sm *StateMachine) AddLanguage(name Language, main, voice mixer.Channel) error { if sm.currentState != StateNew { return fmt.Errorf("adding languages is only allowed during startup") } if name == "none" { return fmt.Errorf("language 'none' is reserved") } if _, exists := sm.languages[name]; exists { return fmt.Errorf("language '%s' already exists", name) } for ch := range []mixer.Channel{main, voice} { if _, exists := sm.languages[name]; exists { return fmt.Errorf("mixer channel %v is already in use by language '%s'", ch, name) } } unknown := MixerChannelState{level: mixer.FaderLevelUnknown, mute: mixer.MuteUnknown} chMain := MixerChannel{num: main, current: unknown, target: unknown} chVoice := MixerChannel{num: voice, current: unknown, target: unknown} sm.languages[name] = &MixerChannels{chMain, chVoice} sm.channel2lang[main] = name sm.channel2lang[voice] = name sm.mixer.Subscribe(main, sm.mixerEventCh) sm.mixer.Subscribe(voice, sm.mixerEventCh) return nil } func (sm *StateMachine) Start() { go sm.run() } func (sm *StateMachine) SelectLanguage(l Language) error { resultCh := make(chan error) sm.selectLangCh <- selectLangRequest{l, resultCh} return <-resultCh } func (sm *StateMachine) Shutdown() { select { case sm.quitCh <- true: default: } <-sm.exitedCh }