1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
|
/*
* spreadspace avr utils
*
*
* Copyright (C) 2013 Christian Pointner <equinox@spreadspace.org>
* Othmar Gsenger <otti@wirdorange.org>
*
* This file is part of spreadspace avr utils.
*
* spreadspace avr utils is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* spreadspace avr utils is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with spreadspace avr utils. If not, see <http://www.gnu.org/licenses/>.
*/
#include "statemachine.h"
#include "stepper.h"
#include "eventqueue.h"
#include "limits.h"
#include "ledmatrix.h"
#include <stdio.h>
typedef enum {reset, closed, closing, opened, opening, timeout_after_open, timeout_after_close, error, manual_movement} state_t;
state_t state = reset;
const char* state_to_string(state_t s)
{
switch(s) {
case reset: return "reset";
case error: return "error";
case closing: return "closing";
case opening: return "opening";
case manual_movement: return "manual movement";
case timeout_after_open: return "timeout after open";
case timeout_after_close: return "timeout after close";
case closed: return "closed";
case opened: return "opened";
}
return "invalid"; // gcc - shut the fuck up!!!
}
void change_state(state_t new_state)
{
if (new_state == state)
return;
printf("State: %s\n\r", state_to_string(new_state));
switch(new_state) {
case reset:
break;
case closed: ledmatrix_set(red); break;
case closing:
ledmatrix_set(red_moving);
stepper_start(dir_close);
break;
case opened: ledmatrix_set(green); break;
case opening:
ledmatrix_set(green_moving);
stepper_start(dir_open);
break;
case timeout_after_open: ledmatrix_set(green_blink); break;
case timeout_after_close: ledmatrix_set(red_blink); break;
case error: ledmatrix_set(rg_blink); break;
case manual_movement: ledmatrix_set(rg_moving); break;
break;
}
state = new_state;
}
void statemachine_task_limits(void)
{
limits_t limits = limits_get();
if (limits == both)
return change_state(error);
switch(state) {
case reset:
switch(limits) {
case open:
return change_state(opened);
case close:
return change_state(closed);
default:
return change_state(closing);
}
case error:
case closed:
case opened:
switch(limits) {
case open:
return change_state(opened);
case close:
return change_state(closed);
default:
return change_state(manual_movement);
}
case manual_movement:
case timeout_after_open:
case timeout_after_close:
switch(limits) {
case open:
return change_state(opened);
case close:
return change_state(closed);
default:
return;
}
case closing:
break;
case opening:
break;
}
}
void statemachine_task_event(void)
{
event_t event = eventqueue_pop();
if(event == none)
return;
switch(state) {
case closing:
case opening:
switch(event) {
case open_fin:
return change_state(opened);
case close_fin:
return change_state(closed);
case move_timeout:
return change_state(state==opening?timeout_after_open:timeout_after_close);
default:
printf("Error(state): event %s not allowed in state %s\n\r", event_to_string(event), state_to_string(state));
return;
}
case reset:
case error:
printf("Error(state): Not accepting commands in state %s\n\r", state_to_string(state));
break; // Not accepting commands
case manual_movement:
case timeout_after_open:
case timeout_after_close:
case closed:
case opened:
switch(event) {
case none:
return;
case cmd_open:
return change_state(opening);
case cmd_close:
return change_state(closing);
case cmd_toggle:
case btn_toggle:
case card:
return change_state(
(state==closed || state == timeout_after_close) ?
opening:
closing);
case open_fin:
case close_fin:
case move_timeout:
printf("Error(state): event %s not allowed in state %s\n\r", event_to_string(event), state_to_string(state));
return;
}
}
}
void statemachine_task(void)
{
statemachine_task_limits();
statemachine_task_event();
}
const char* statemachine_get_state_as_string(void)
{
return state_to_string(state);
}
|