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#include "Sockets/Utility.h"
#include "syncSocket.h"
SyncSocket::SyncSocket(ISocketHandler& h)
:TcpSocket(h)
{
// initial connection timeout setting and number of retries
SetConnectTimeout(12);
SetConnectionRetry(5);
// Also reconnect broken link
SetReconnect(true);
}
bool SyncSocket::OnConnectRetry()
{
return true;
}
void SyncSocket::OnReconnect()
{
// ...
Send("Welcome back\r\n");
}
void SyncSocket::OnAccept()
{
Send("Local hostname : " + Utility::GetLocalHostname() + "\n");
Send("Local address : " + Utility::GetLocalAddress() + "\n");
Send("Number of sockets in list : " + Utility::l2string(Handler().GetCount()) + "\n");
Send("\n");
}
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