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/*
* anytun
*
* The secure anycast tunneling protocol (satp) defines a protocol used
* for communication between any combination of unicast and anycast
* tunnel endpoints. It has less protocol overhead than IPSec in Tunnel
* mode and allows tunneling of every ETHER TYPE protocol (e.g.
* ethernet, ip, arp ...). satp directly includes cryptography and
* message authentication based on the methodes used by SRTP. It is
* intended to deliver a generic, scaleable and secure solution for
* tunneling and relaying of packets of any protocol.
*
*
* Copyright (C) 2007-2008 Othmar Gsenger, Erwin Nindl,
* Christian Pointner <satp@wirdorange.org>
*
* This file is part of Anytun.
*
* Anytun is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* Anytun is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with anytun. If not, see <http://www.gnu.org/licenses/>.
*/
#include "syncServer.h"
//using asio::ip::tcp;
SyncServer::SyncServer(boost::asio::io_service& io_service, SyncTcpConnection::proto::endpoint tcp_endpoint )
: acceptor_(io_service, tcp_endpoint)
{
start_accept();
}
void SyncServer::start_accept()
{
Lock lock(mutex_);
SyncTcpConnection::pointer new_connection =
SyncTcpConnection::create(acceptor_.io_service());
conns_.push_back(new_connection);
acceptor_.async_accept(new_connection->socket(),
boost::bind(&SyncServer::handle_accept, this, new_connection,
boost::asio::placeholders::error));
}
void SyncServer::send(std::string message)
{
Lock lock(mutex_);
for(std::list<SyncTcpConnection::pointer>::iterator it = conns_.begin() ;it != conns_.end(); ++it) {
(*it)->Send(message);
}
}
void SyncServer::handle_accept(SyncTcpConnection::pointer new_connection,
const boost::system::error_code& error)
{
if (!error)
{
new_connection->onConnect=onConnect;
new_connection->start();
start_accept();
}
}
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