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/*
* anytun
*
* The secure anycast tunneling protocol (satp) defines a protocol used
* for communication between any combination of unicast and anycast
* tunnel endpoints. It has less protocol overhead than IPSec in Tunnel
* mode and allows tunneling of every ETHER TYPE protocol (e.g.
* ethernet, ip, arp ...). satp directly includes cryptography and
* message authentication based on the methods used by SRTP. It is
* intended to deliver a generic, scaleable and secure solution for
* tunneling and relaying of packets of any protocol.
*
*
* Copyright (C) 2007-2009 Othmar Gsenger, Erwin Nindl,
* Christian Pointner <satp@wirdorange.org>
*
* This file is part of Anytun.
*
* Anytun is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* Anytun is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with anytun. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANYTUN_connectionList_h_INCLUDED
#define ANYTUN_connectionList_h_INCLUDED
#include <map>
#include <deque>
#include "threadUtils.hpp"
#include "datatypes.h"
#include "connectionParam.h"
#include "networkAddress.h"
typedef std::map<uint16_t, ConnectionParam> ConnectionMap;
class ConnectionList
{
public:
ConnectionList();
~ConnectionList();
static ConnectionList& instance();
void addConnection(ConnectionParam& conn, uint16_t mux);
const ConnectionMap::iterator getConnection(uint16_t mux);
const ConnectionMap::iterator getEnd();
ConnectionMap::iterator getEndUnlocked();
ConnectionMap::iterator getBeginUnlocked();
const ConnectionMap::iterator getBegin();
ConnectionParam& getOrNewConnectionUnlocked(uint16_t mux);
bool empty();
void clear();
Mutex& getMutex();
private:
static Mutex instMutex;
static ConnectionList* inst;
class instanceCleaner
{
public:
~instanceCleaner() {
if(ConnectionList::inst != 0) {
delete ConnectionList::inst;
}
}
};
ConnectionList(const ConnectionList& s);
void operator=(const ConnectionList& s);
ConnectionMap connections_;
Mutex mutex_;
};
extern ConnectionList& gConnectionList;
#endif
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