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#include <TcpSocket.h>
#include <SocketHandler.h>
#include <ListenSocket.h>
bool quit = false;
/*
virtual bool OnConnectRetry();
- void SetRetryClientConnect(bool x = true);
- bool RetryClientConnect();
void SetConnectionRetry(int n);
int GetConnectionRetry();
void IncreaseConnectionRetries();
int GetConnectionRetries();
void ResetConnectionRetries();
*/
class RetrySocket : public TcpSocket
{
public:
RetrySocket(ISocketHandler& h) : TcpSocket(h) {
SetConnectTimeout(2);
SetConnectionRetry(-1);
}
bool OnConnectRetry() {
printf("Connection attempt#%d\n", GetConnectionRetries());
if (GetConnectionRetries() == 3)
{
ListenSocket<RetrySocket> *l = new ListenSocket<RetrySocket>(Handler());
if (l -> Bind(12345))
{
printf("Bind port 12345 failed\n");
}
l -> SetDeleteByHandler();
Handler().Add(l);
}
return true;
}
void OnConnect() {
printf("Connected\n");
printf("GetRemoteAddress(): %s\n", GetRemoteAddress().c_str());
printf("Remote address: %s\n", GetRemoteSocketAddress() -> Convert(false).c_str());
printf("Remote address: %s\n", GetRemoteSocketAddress() -> Convert(true).c_str());
SetCloseAndDelete();
}
void OnDelete() {
quit = true;
}
};
int main(int argc, char *argv[])
{
SocketHandler h;
RetrySocket sock(h);
sock.Open("localhost", 12345);
h.Add(&sock);
while (!quit)
{
h.Select(0, 200000);
}
}
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