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#ifndef _StreamSocket_H
#define _StreamSocket_H
#include "Socket.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** SOCK_STREAM Socket base class.
\ingroup basic */
class StreamSocket : public Socket
{
public:
StreamSocket(ISocketHandler& );
~StreamSocket();
/** Socket should Check Connect on next write event from select(). */
void SetConnecting(bool = true);
/** Check connecting flag.
\return true if the socket is still trying to connect */
bool Connecting();
/** Returns true when socket file descriptor is valid,
socket connection is established, and socket is not about to
be closed. */
bool Ready();
/** Set timeout to use for connection attempt.
\param x Timeout in seconds */
void SetConnectTimeout(int x);
/** Return number of seconds to wait for a connection.
\return Connection timeout (seconds) */
int GetConnectTimeout();
/** Set flush before close to make a tcp socket completely empty its
output buffer before closing the connection. */
void SetFlushBeforeClose(bool = true);
/** Check flush before status.
\return true if the socket should send all data before closing */
bool GetFlushBeforeClose();
/** Define number of connection retries (tcp only).
n = 0 - no retry
n > 0 - number of retries
n = -1 - unlimited retries */
void SetConnectionRetry(int n);
/** Get number of maximum connection retries (tcp only). */
int GetConnectionRetry();
/** Increase number of actual connection retries (tcp only). */
void IncreaseConnectionRetries();
/** Get number of actual connection retries (tcp only). */
int GetConnectionRetries();
/** Reset actual connection retries (tcp only). */
void ResetConnectionRetries();
// LIST_CALLONCONNECT
/** Instruct socket to call OnConnect callback next sockethandler cycle. */
void SetCallOnConnect(bool x = true);
/** Check call on connect flag.
\return true if OnConnect() should be called a.s.a.p */
bool CallOnConnect();
// LIST_RETRY
/** Set flag to initiate a connection attempt after a connection timeout. */
void SetRetryClientConnect(bool x = true);
/** Check if a connection attempt should be made.
\return true when another attempt should be made */
bool RetryClientConnect();
/** Called after OnRead if socket is in line protocol mode.
\sa SetLineProtocol */
/** Enable the OnLine callback. Do not create your own OnRead
* callback when using this. */
virtual void SetLineProtocol(bool = true);
/** Check line protocol mode.
\return true if socket is in line protocol mode */
bool LineProtocol();
/** Set shutdown status. */
void SetShutdown(int);
/** Get shutdown status. */
int GetShutdown();
/** Returns IPPROTO_TCP or IPPROTO_SCTP */
virtual int Protocol() = 0;
protected:
StreamSocket(const StreamSocket& ) {} // copy constructor
private:
StreamSocket& operator=(const StreamSocket& ) { return *this; } // assignment operator
bool m_bConnecting; ///< Flag indicating connection in progress
int m_connect_timeout; ///< Connection timeout (seconds)
bool m_flush_before_close; ///< Send all data before closing (default true)
int m_connection_retry; ///< Maximum connection retries (tcp)
int m_retries; ///< Actual number of connection retries (tcp)
bool m_call_on_connect; ///< OnConnect will be called next ISocketHandler cycle if true
bool m_b_retry_connect; ///< Try another connection attempt next ISocketHandler cycle
bool m_line_protocol; ///< Line protocol mode flag
int m_shutdown; ///< Shutdown status
};
#ifdef SOCKETS_NAMESPACE
} // namespace SOCKETS_NAMESPACE {
#endif
#endif // _StreamSocket_H
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