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/** \file EventHandler.h
 **	\date  2005-12-07
 **	\author grymse@alhem.net
**/
/*
Copyright (C) 2005,2007  Anders Hedstrom

This library is made available under the terms of the GNU GPL.

If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about 
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
#ifndef _SOCKETS_EventHandler_H
#define _SOCKETS_EventHandler_H

#include "sockets-config.h"
#include "SocketHandler.h"
#include "IEventHandler.h"

#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif


class StdLog;
class IEventOwner;
class Event;
class TcpSocket;

/** SocketHandler implementing the IEventHandler interface.
	\ingroup timer */
class EventHandler : public SocketHandler,public IEventHandler
{
public:
	EventHandler(StdLog * = NULL);
	EventHandler(Mutex&,StdLog * = NULL);
	~EventHandler();

	bool GetTimeUntilNextEvent(struct timeval *tv);
	void CheckEvents();
	long AddEvent(IEventOwner *from,long sec,long usec);
	void ClearEvents(IEventOwner *from);
	void RemoveEvent(IEventOwner *from,long eid);

	/** SocketHandler while() loop implemented with event functionality. */
	void EventLoop();
	/** Stop event loop. */
	void SetQuit(bool = true);

	void Add(Socket *);

private:
	EventHandler(const EventHandler& ) {} // copy constructor
	EventHandler& operator=(const EventHandler& ) { return *this; } // assignment operator
	std::list<Event *> m_events;
	bool m_quit;
	TcpSocket *m_socket;
	port_t m_port;
};



#ifdef SOCKETS_NAMESPACE
}
#endif

#endif // _SOCKETS_EventHandler_H