#include #include #include #include #include //#include "connectionParam.h" #include "Sockets/Utility.h" #include "syncSocket.h" SyncSocket::SyncSocket(ISocketHandler& h,ConnectionList & cl) :TcpSocket(h),cl_(cl) { // initial connection timeout setting and number of retries SetConnectTimeout(12); SetConnectionRetry(5); // Also reconnect broken link // SetReconnect(true); } bool SyncSocket::OnConnectRetry() { // return true; return false; } void SyncSocket::OnReconnect() { // ... //Send("Welcome back\r\n"); } void SyncSocket::OnAccept() { // Send( Utility::GetLocalHostname() + "\n"); // Send( Utility::GetLocalAddress() + "\n"); // Send("Number of sockets in list : " + Utility::l2string(Handler().GetCount()) + "\n"); // Send("\n"); if( ! cl_.empty()) { std::ostringstream sout; boost::archive::text_oarchive oa(sout); const ConnectionParam conn = cl_.getConnection(); oa << conn; Send(sout.str()); } } void SyncSocket::OnRawData(const char *buf,size_t len) { std::cout << "recieved sync inforamtaion:"<< std::endl; for(size_t index=0;index