/* * anytun * * The secure anycast tunneling protocol (satp) defines a protocol used * for communication between any combination of unicast and anycast * tunnel endpoints. It has less protocol overhead than IPSec in Tunnel * mode and allows tunneling of every ETHER TYPE protocol (e.g. * ethernet, ip, arp ...). satp directly includes cryptography and * message authentication based on the methods used by SRTP. It is * intended to deliver a generic, scaleable and secure solution for * tunneling and relaying of packets of any protocol. * * * Copyright (C) 2007-2014 Markus Grüneis, Othmar Gsenger, Erwin Nindl, * Christian Pointner * * This file is part of Anytun. * * Anytun is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * Anytun is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Anytun. If not, see . * * In addition, as a special exception, the copyright holders give * permission to link the code of portions of this program with the * OpenSSL library under certain conditions as described in each * individual source file, and distribute linked combinations * including the two. * You must obey the GNU General Public License in all respects * for all of the code used other than OpenSSL. If you modify * file(s) with this exception, you may extend this exception to your * version of the file(s), but you are not obligated to do so. If you * do not wish to do so, delete this exception statement from your * version. If you delete this exception statement from all source * files in the program, then also delete it here. */ #include "syncServer.h" #include "resolver.h" #include "log.h" #include "anytunError.h" //using asio::ip::tcp; SyncServer::SyncServer(std::string localaddr, std::string port, ConnectCallback onConnect) : onConnect_(onConnect) { gResolver.resolveTcp(localaddr, port, boost::bind(&SyncServer::onResolve, this, _1), boost::bind(&SyncServer::onResolvError, this, _1)); } SyncServer::~SyncServer() { std::list::iterator it = acceptors_.begin(); for(; it != acceptors_.end(); ++it) { /// this might be a needed by a running thread, TODO cleanup // delete(it->acceptor_); } } void SyncServer::onResolve(SyncTcpConnection::proto::resolver::iterator it) { while(it != SyncTcpConnection::proto::resolver::iterator()) { SyncTcpConnection::proto::endpoint e = *it; AcceptorsElement acceptor; acceptor.acceptor_ = new SyncTcpConnection::proto::acceptor(io_service_); if(!acceptor.acceptor_) { AnytunError::throwErr() << "memory error"; } acceptor.acceptor_->open(e.protocol()); #if !defined(_MSC_VER) && !defined(MINGW) if(e.protocol() == boost::asio::ip::tcp::v6()) { acceptor.acceptor_->set_option(boost::asio::ip::v6_only(true)); } #endif acceptor.acceptor_->set_option(boost::asio::socket_base::reuse_address(true)); acceptor.acceptor_->bind(e); acceptor.acceptor_->listen(); acceptor.started_ = false; acceptors_.push_back(acceptor); cLog.msg(Log::PRIO_NOTICE) << "sync server listening on " << e; it++; } start_accept(); ready_sem_.up(); } void SyncServer::onResolvError(const std::runtime_error& e) { cLog.msg(Log::PRIO_ERROR) << "sync server bind/listen failed: " << e.what(); // TODO: stop daemon?? } void SyncServer::run() { ready_sem_.down(); io_service_.run(); } void SyncServer::send(std::string message) { Lock lock(mutex_); for(std::list::iterator it = conns_.begin() ; it != conns_.end(); ++it) { (*it)->Send(message); } } void SyncServer::start_accept() { Lock lock(mutex_); std::list::iterator it = acceptors_.begin(); for(; it != acceptors_.end(); ++it) { if(!it->started_) { SyncTcpConnection::pointer new_connection = SyncTcpConnection::create(it->acceptor_->get_io_service()); conns_.push_back(new_connection); it->acceptor_->async_accept(new_connection->socket(), boost::bind(&SyncServer::handle_accept, this, new_connection, boost::asio::placeholders::error, it)); it->started_ = true; } } } void SyncServer::handle_accept(SyncTcpConnection::pointer new_connection, const boost::system::error_code& error, std::list::iterator it) { if(!error) { cLog.msg(Log::PRIO_INFO) << "new sync client connected from " << new_connection->socket().remote_endpoint(); new_connection->onConnect = onConnect_; new_connection->start(); it->started_ = false; start_accept(); } }