/* * anytun * * The secure anycast tunneling protocol (satp) defines a protocol used * for communication between any combination of unicast and anycast * tunnel endpoints. It has less protocol overhead than IPSec in Tunnel * mode and allows tunneling of every ETHER TYPE protocol (e.g. * ethernet, ip, arp ...). satp directly includes cryptography and * message authentication based on the methods used by SRTP. It is * intended to deliver a generic, scaleable and secure solution for * tunneling and relaying of packets of any protocol. * * * Copyright (C) 2007-2014 Markus Grüneis, Othmar Gsenger, Erwin Nindl, * Christian Pointner * * This file is part of Anytun. * * Anytun is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * Anytun is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Anytun. If not, see . * * In addition, as a special exception, the copyright holders give * permission to link the code of portions of this program with the * OpenSSL library under certain conditions as described in each * individual source file, and distribute linked combinations * including the two. * You must obey the GNU General Public License in all respects * for all of the code used other than OpenSSL. If you modify * file(s) with this exception, you may extend this exception to your * version of the file(s), but you are not obligated to do so. If you * do not wish to do so, delete this exception statement from your * version. If you delete this exception statement from all source * files in the program, then also delete it here. */ #include "threadUtils.hpp" #include "datatypes.h" #include #include #include #include #include #include "syncQueue.h" SyncQueue& gSyncQueue = SyncQueue::instance(); SyncQueue& SyncQueue::instance() { static SyncQueue instance; return instance; } void SyncQueue::push(const SyncCommand& scom) { std::ostringstream sout; boost::archive::text_oarchive oa(sout); oa << scom; std::stringstream lengthout; lengthout << std::setw(5) << std::setfill('0') << sout.str().size()<< ' '; push(lengthout.str()+sout.str()); } void SyncQueue::push(const std::string& str) { Lock lock(mutex_); // std::cout << "Debug" << std:endl; if(syncServer_) { syncServer_->send(str); } } void SyncQueue::setSyncServerPtr(SyncServer* ptr) { Lock lock(mutex_); syncServer_=ptr; } bool SyncQueue::empty() { Lock lock(mutex_); return 1; }