/* * anytun * * The secure anycast tunneling protocol (satp) defines a protocol used * for communication between any combination of unicast and anycast * tunnel endpoints. It has less protocol overhead than IPSec in Tunnel * mode and allows tunneling of every ETHER TYPE protocol (e.g. * ethernet, ip, arp ...). satp directly includes cryptography and * message authentication based on the methods used by SRTP. It is * intended to deliver a generic, scaleable and secure solution for * tunneling and relaying of packets of any protocol. * * * Copyright (C) 2007-2009 Othmar Gsenger, Erwin Nindl, * Christian Pointner * * This file is part of Anytun. * * Anytun is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * Anytun is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with anytun. If not, see . */ #ifndef ANYTUN_signalController_h_INCLUDED #define ANYTUN_signalController_h_INCLUDED #include #include #include #include "threadUtils.hpp" #ifdef WIN_SERVICE //#include "win32/winService.h" class WinService; typedef WinService DaemonService; #else class DaemonService; #endif #define SIGERROR -1 #define SIGUNKNOWN -2 typedef boost::function SignalHandler; typedef enum { CALLB_RUNNING, CALLB_STOPPING } CallbackType; typedef boost::function ServiceCallback; class SignalController { public: static SignalController& instance(); void init(DaemonService& service); int run(); void inject(int sig, const std::string& msg = ""); private: SignalController() {}; ~SignalController() {}; SignalController(const SignalController& s); void operator=(const SignalController& s); static SignalController* inst; static Mutex instMutex; class instanceCleaner { public: ~instanceCleaner() { if(SignalController::inst != NULL) { delete SignalController::inst; } } }; friend class instanceCleaner; typedef std::pair SigPair; std::queue sigQueue; Mutex sigQueueMutex; Semaphore sigQueueSem; typedef std::map HandlerMap; HandlerMap handler; typedef std::map CallbackMap; CallbackMap callbacks; friend void registerSignalHandler(SignalController& ctrl, DaemonService& service); }; extern SignalController& gSignalController; #endif