/* * anytun * * The secure anycast tunneling protocol (satp) defines a protocol used * for communication between any combination of unicast and anycast * tunnel endpoints. It has less protocol overhead than IPSec in Tunnel * mode and allows tunneling of every ETHER TYPE protocol (e.g. * ethernet, ip, arp ...). satp directly includes cryptography and * message authentication based on the methodes used by SRTP. It is * intended to deliver a generic, scaleable and secure solution for * tunneling and relaying of packets of any protocol. * * * Copyright (C) 2007-2008 Othmar Gsenger, Erwin Nindl, * Christian Pointner * * This file is part of Anytun. * * Anytun is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * Anytun is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with anytun. If not, see . */ #ifndef _SIGNAL_CONTROLLER_H_ #define _SIGNAL_CONTROLLER_H_ #include #include #include #include "threadUtils.hpp" class SignalHandler { public: virtual ~SignalHandler() {} virtual int handle() { return 0; } protected: SignalHandler(int s) : sigNum(s) {} private: int sigNum; friend class SignalController; }; class SigIntHandler : public SignalHandler { public: SigIntHandler() : SignalHandler(SIGINT) {} int handle(); }; class SigQuitHandler : public SignalHandler { public: SigQuitHandler() : SignalHandler(SIGQUIT) {} int handle(); }; class SigHupHandler : public SignalHandler { public: SigHupHandler() : SignalHandler(SIGHUP) {} int handle(); }; class SigUsr1Handler : public SignalHandler { public: SigUsr1Handler() : SignalHandler(SIGUSR1) {} int handle(); }; class SigUsr2Handler : public SignalHandler { public: SigUsr2Handler() : SignalHandler(SIGUSR2) {} int handle(); }; class SigTermHandler : public SignalHandler { public: SigTermHandler() : SignalHandler(SIGTERM) {} int handle(); }; class SignalController { public: SignalController() { thread = NULL; } ~SignalController(); static void handle(void* s); void init(); int run(); private: typedef std::map HandlerMap; SignalController(const SignalController &s); void operator=(const SignalController &s); std::queue sigQueue; Mutex sigQueueMutex; Semaphore sigQueueSem; boost::thread* thread; HandlerMap handler; }; #endif