/* * anytun * * The secure anycast tunneling protocol (satp) defines a protocol used * for communication between any combination of unicast and anycast * tunnel endpoints. It has less protocol overhead than IPSec in Tunnel * mode and allows tunneling of every ETHER TYPE protocol (e.g. * ethernet, ip, arp ...). satp directly includes cryptography and * message authentication based on the methodes used by SRTP. It is * intended to deliver a generic, scaleable and secure solution for * tunneling and relaying of packets of any protocol. * * * Copyright (C) 2007-2009 Othmar Gsenger, Erwin Nindl, * Christian Pointner * * This file is part of Anytun. * * Anytun is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * Anytun is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with anytun. If not, see . */ #include #include #include #include "signalController.h" #include "log.h" #include "anytunError.h" #include "threadUtils.hpp" SignalController* SignalController::inst = NULL; Mutex SignalController::instMutex; SignalController& gSignalController = SignalController::instance(); SignalController& SignalController::instance() { Lock lock(instMutex); static instanceCleaner c; if(!inst) { inst = new SignalController(); } return *inst; } int SigErrorHandler(int /*sig*/, const std::string& msg) { AnytunError::throwErr() << msg; return 0; } //use system specific signal handler #ifndef _MSC_VER #include "signalHandler.hpp" #else #ifdef WIN_SERVICE #include "win32/signalServiceHandler.hpp" #else #include "win32/signalHandler.hpp" #endif #endif void SignalController::init(DaemonService& service) { registerSignalHandler(*this, service); handler[SIGERROR] = boost::bind(SigErrorHandler, _1, _2); } void SignalController::inject(int sig, const std::string& msg) { { Lock lock(sigQueueMutex); sigQueue.push(SigPair(sig, msg)); } sigQueueSem.up(); } int SignalController::run() { for(CallbackMap::iterator it = callbacks.begin(); it != callbacks.end(); ++it) if(it->first == CALLB_RUNNING) { it->second(); } int ret = 0; while(1) { sigQueueSem.down(); SigPair sig; { Lock lock(sigQueueMutex); sig = sigQueue.front(); sigQueue.pop(); } HandlerMap::iterator it = handler.find(sig.first); if(it != handler.end()) { ret = it->second(sig.first, sig.second); if(ret) { break; } } else { it = handler.find(SIGUNKNOWN); if(it != handler.end()) { it->second(sig.first, sig.second); } else { cLog.msg(Log::PRIO_NOTICE) << "SIG " << sig.first << " caught with message '" << sig.second << "' - ignoring"; } } } for(CallbackMap::iterator it = callbacks.begin(); it != callbacks.end(); ++it) if(it->first == CALLB_STOPPING) { it->second(); } return ret; }