/** \file EventHandler.h ** \date 2005-12-07 ** \author grymse@alhem.net **/ /* Copyright (C) 2005,2007 Anders Hedstrom This library is made available under the terms of the GNU GPL. If you would like to use this library in a closed-source application, a separate license agreement is available. For information about the closed-source license agreement for the C++ sockets library, please visit http://www.alhem.net/Sockets/license.html and/or email license@alhem.net. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _SOCKETS_EventHandler_H #define _SOCKETS_EventHandler_H #include "sockets-config.h" #include "SocketHandler.h" #include "IEventHandler.h" #ifdef SOCKETS_NAMESPACE namespace SOCKETS_NAMESPACE { #endif class StdLog; class IEventOwner; class Event; class TcpSocket; /** SocketHandler implementing the IEventHandler interface. \ingroup timer */ class EventHandler : public SocketHandler,public IEventHandler { public: EventHandler(StdLog * = NULL); EventHandler(Mutex&,StdLog * = NULL); ~EventHandler(); bool GetTimeUntilNextEvent(struct timeval *tv); void CheckEvents(); long AddEvent(IEventOwner *from,long sec,long usec); void ClearEvents(IEventOwner *from); void RemoveEvent(IEventOwner *from,long eid); /** SocketHandler while() loop implemented with event functionality. */ void EventLoop(); /** Stop event loop. */ void SetQuit(bool = true); void Add(Socket *); private: EventHandler(const EventHandler& ) {} // copy constructor EventHandler& operator=(const EventHandler& ) { return *this; } // assignment operator std::list m_events; bool m_quit; TcpSocket *m_socket; port_t m_port; }; #ifdef SOCKETS_NAMESPACE } #endif #endif // _SOCKETS_EventHandler_H