/** \file TcpSocket.h ** \date 2004-02-13 ** \author grymse@alhem.net **/ /* Copyright (C) 2004-2007 Anders Hedstrom This library is made available under the terms of the GNU GPL. If you would like to use this library in a closed-source application, a separate license agreement is available. For information about the closed-source license agreement for the C++ sockets library, please visit http://www.alhem.net/Sockets/license.html and/or email license@alhem.net. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _SOCKETS_TcpSocket_H #define _SOCKETS_TcpSocket_H #include "sockets-config.h" #include "StreamSocket.h" #ifdef HAVE_OPENSSL #include #include "SSLInitializer.h" #endif #define TCP_BUFSIZE_READ 16400 #define TCP_OUTPUT_CAPACITY 1024000 #ifdef SOCKETS_NAMESPACE namespace SOCKETS_NAMESPACE { #endif class SocketAddress; /** Socket implementation for TCP. \ingroup basic */ class TcpSocket : public StreamSocket { /** \defgroup internal Internal utility */ protected: /** Buffer class containing one read/write circular buffer. \ingroup internal */ class CircularBuffer { public: CircularBuffer(size_t size); ~CircularBuffer(); /** append l bytes from p to buffer */ bool Write(const char *p,size_t l); /** copy l bytes from buffer to dest */ bool Read(char *dest,size_t l); /** skip l bytes from buffer */ bool Remove(size_t l); /** read l bytes from buffer, returns as string. */ std::string ReadString(size_t l); /** total buffer length */ size_t GetLength(); /** pointer to circular buffer beginning */ const char *GetStart(); /** return number of bytes from circular buffer beginning to buffer physical end */ size_t GetL(); /** return free space in buffer, number of bytes until buffer overrun */ size_t Space(); /** return total number of bytes written to this buffer, ever */ unsigned long ByteCounter(bool clear = false); private: CircularBuffer(const CircularBuffer& s) {} CircularBuffer& operator=(const CircularBuffer& ) { return *this; } char *buf; size_t m_max; size_t m_q; size_t m_b; size_t m_t; unsigned long m_count; }; /** Output buffer struct. \ingroup internal */ struct OUTPUT { OUTPUT() : _b(0), _t(0), _q(0) {} OUTPUT(const char *buf, size_t len) : _b(0), _t(len), _q(len) { memcpy(_buf, buf, len); } size_t Space() { return TCP_OUTPUT_CAPACITY - _t; } void Add(const char *buf, size_t len) { memcpy(_buf + _t, buf, len); _t += len; _q += len; } size_t Remove(size_t len) { _b += len; _q -= len; return _q; } const char *Buf() { return _buf + _b; } size_t Len() { return _q; } size_t _b; size_t _t; size_t _q; char _buf[TCP_OUTPUT_CAPACITY]; }; typedef std::list output_l; public: /** Constructor with standard values on input/output buffers. */ TcpSocket(ISocketHandler& ); /** Constructor with custom values for i/o buffer. \param h ISocketHandler reference \param isize Input buffer size \param osize Output buffer size */ TcpSocket(ISocketHandler& h,size_t isize,size_t osize); ~TcpSocket(); /** Open a connection to a remote server. If you want your socket to connect to a server, always call Open before Add'ing a socket to the sockethandler. If not, the connection attempt will not be monitored by the socket handler... \param ip IP address \param port Port number \param skip_socks Do not use socks4 even if configured */ bool Open(ipaddr_t ip,port_t port,bool skip_socks = false); #ifdef ENABLE_IPV6 #ifdef IPPROTO_IPV6 /** Open connection. \param ip Ipv6 address \param port Port number \param skip_socks Do not use socks4 even if configured */ bool Open(in6_addr ip,port_t port,bool skip_socks = false); #endif #endif bool Open(SocketAddress&,bool skip_socks = false); bool Open(SocketAddress&,SocketAddress& bind_address,bool skip_socks = false); /** Open connection. \param host Hostname \param port Port number */ bool Open(const std::string &host,port_t port); /** Connect timeout callback. */ void OnConnectTimeout(); #ifdef _WIN32 /** Connection failed reported as exception on win32 */ void OnException(); #endif /** Close file descriptor - internal use only. \sa SetCloseAndDelete */ int Close(); /** Send a string. \param s String to send \param f Dummy flags -- not used */ void Send(const std::string &s,int f = 0); /** Send string using printf formatting. */ void Sendf(const char *format, ...); /** Send buffer of bytes. \param buf Buffer pointer \param len Length of data \param f Dummy flags -- not used */ void SendBuf(const char *buf,size_t len,int f = 0); /** This callback is executed after a successful read from the socket. \param buf Pointer to the data \param len Length of the data */ virtual void OnRawData(const char *buf,size_t len); /** Called when output buffer has been sent. Note: Will only be called IF the output buffer has been used. Send's that was successful without needing the output buffer will not generate a call to this method. */ virtual void OnWriteComplete(); /** Number of bytes in input buffer. */ size_t GetInputLength(); /** Number of bytes in output buffer. */ size_t GetOutputLength(); /** Callback fires when a socket in line protocol has read one full line. \param line Line read */ void OnLine(const std::string& line); /** Get counter of number of bytes received. */ uint64_t GetBytesReceived(bool clear = false); /** Get counter of number of bytes sent. */ uint64_t GetBytesSent(bool clear = false); /** Socks4 specific callback. */ void OnSocks4Connect(); /** Socks4 specific callback. */ void OnSocks4ConnectFailed(); /** Socks4 specific callback. \return 'need_more' */ bool OnSocks4Read(); #ifdef ENABLE_RESOLVER /** Callback executed when resolver thread has finished a resolve request. */ void OnResolved(int id,ipaddr_t a,port_t port); #ifdef ENABLE_IPV6 void OnResolved(int id,in6_addr& a,port_t port); #endif #endif #ifdef HAVE_OPENSSL /** Callback for 'New' ssl support - replaces SSLSocket. Internal use. */ void OnSSLConnect(); /** Callback for 'New' ssl support - replaces SSLSocket. Internal use. */ void OnSSLAccept(); /** This method must be implemented to initialize the ssl context for an outgoing connection. */ virtual void InitSSLClient(); /** This method must be implemented to initialize the ssl context for an incoming connection. */ virtual void InitSSLServer(); #endif #ifdef ENABLE_RECONNECT /** Flag that says a broken connection will try to reconnect. */ void SetReconnect(bool = true); /** Check reconnect on lost connection flag status. */ bool Reconnect(); /** Flag to determine if a reconnect is in progress. */ void SetIsReconnect(bool x = true); /** Socket is reconnecting. */ bool IsReconnect(); #endif void DisableInputBuffer(bool = true); void OnOptions(int,int,int,SOCKET); void SetLineProtocol(bool = true); // TCP options bool SetTcpNodelay(bool = true); virtual int Protocol(); /** Trigger limit for callback OnTransferLimit. */ void SetTransferLimit(size_t sz); /** This callback fires when the output buffer drops below the value set by SetTransferLimit. Default: 0 (disabled). */ virtual void OnTransferLimit(); protected: TcpSocket(const TcpSocket& ); void OnRead(); void OnRead( char *buf, size_t n ); void OnWrite(); #ifdef HAVE_OPENSSL /** SSL; Initialize ssl context for a client socket. \param meth_in SSL method */ void InitializeContext(const std::string& context, SSL_METHOD *meth_in = NULL); /** SSL; Initialize ssl context for a server socket. \param keyfile Combined private key/certificate file \param password Password for private key \param meth_in SSL method */ void InitializeContext(const std::string& context, const std::string& keyfile, const std::string& password, SSL_METHOD *meth_in = NULL); /** SSL; Initialize ssl context for a server socket. \param certfile Separate certificate file \param keyfile Combined private key/certificate file \param password Password for private key \param meth_in SSL method */ void InitializeContext(const std::string& context, const std::string& certfile, const std::string& keyfile, const std::string& password, SSL_METHOD *meth_in = NULL); /** SSL; Password callback method. */ static int SSL_password_cb(char *buf,int num,int rwflag,void *userdata); /** SSL; Get pointer to ssl context structure. */ virtual SSL_CTX *GetSslContext(); /** SSL; Get pointer to ssl structure. */ virtual SSL *GetSsl(); /** ssl; still negotiating connection. */ bool SSLNegotiate(); /** SSL; Get ssl password. */ const std::string& GetPassword(); #endif CircularBuffer ibuf; ///< Circular input buffer private: TcpSocket& operator=(const TcpSocket& ) { return *this; } /** the actual send() */ int TryWrite(const char *buf, size_t len); /** add data to output buffer top */ void Buffer(const char *buf, size_t len); // bool m_b_input_buffer_disabled; uint64_t m_bytes_sent; uint64_t m_bytes_received; bool m_skip_c; ///< Skip second char of CRLF or LFCR sequence in OnRead char m_c; ///< First char in CRLF or LFCR sequence std::string m_line; ///< Current line in line protocol mode #ifdef SOCKETS_DYNAMIC_TEMP char *m_buf; ///< temporary read buffer #endif output_l m_obuf; ///< output buffer OUTPUT *m_obuf_top; ///< output buffer on top size_t m_transfer_limit; size_t m_output_length; #ifdef HAVE_OPENSSL static SSLInitializer m_ssl_init; SSL_CTX *m_ssl_ctx; ///< ssl context SSL *m_ssl; ///< ssl 'socket' BIO *m_sbio; ///< ssl bio std::string m_password; ///< ssl password #endif #ifdef ENABLE_SOCKS4 int m_socks4_state; ///< socks4 support char m_socks4_vn; ///< socks4 support, temporary variable char m_socks4_cd; ///< socks4 support, temporary variable unsigned short m_socks4_dstport; ///< socks4 support unsigned long m_socks4_dstip; ///< socks4 support #endif #ifdef ENABLE_RESOLVER int m_resolver_id; ///< Resolver id (if any) for current Open call #endif #ifdef ENABLE_RECONNECT bool m_b_reconnect; ///< Reconnect on lost connection flag bool m_b_is_reconnect; ///< Trying to reconnect #endif }; #ifdef SOCKETS_NAMESPACE } #endif #endif // _SOCKETS_TcpSocket_H