#ifndef _StreamSocket_H #define _StreamSocket_H #include "Socket.h" #ifdef SOCKETS_NAMESPACE namespace SOCKETS_NAMESPACE { #endif /** SOCK_STREAM Socket base class. \ingroup basic */ class StreamSocket : public Socket { public: StreamSocket(ISocketHandler& ); ~StreamSocket(); /** Socket should Check Connect on next write event from select(). */ void SetConnecting(bool = true); /** Check connecting flag. \return true if the socket is still trying to connect */ bool Connecting(); /** Returns true when socket file descriptor is valid, socket connection is established, and socket is not about to be closed. */ bool Ready(); /** Set timeout to use for connection attempt. \param x Timeout in seconds */ void SetConnectTimeout(int x); /** Return number of seconds to wait for a connection. \return Connection timeout (seconds) */ int GetConnectTimeout(); /** Set flush before close to make a tcp socket completely empty its output buffer before closing the connection. */ void SetFlushBeforeClose(bool = true); /** Check flush before status. \return true if the socket should send all data before closing */ bool GetFlushBeforeClose(); /** Define number of connection retries (tcp only). n = 0 - no retry n > 0 - number of retries n = -1 - unlimited retries */ void SetConnectionRetry(int n); /** Get number of maximum connection retries (tcp only). */ int GetConnectionRetry(); /** Increase number of actual connection retries (tcp only). */ void IncreaseConnectionRetries(); /** Get number of actual connection retries (tcp only). */ int GetConnectionRetries(); /** Reset actual connection retries (tcp only). */ void ResetConnectionRetries(); // LIST_CALLONCONNECT /** Instruct socket to call OnConnect callback next sockethandler cycle. */ void SetCallOnConnect(bool x = true); /** Check call on connect flag. \return true if OnConnect() should be called a.s.a.p */ bool CallOnConnect(); // LIST_RETRY /** Set flag to initiate a connection attempt after a connection timeout. */ void SetRetryClientConnect(bool x = true); /** Check if a connection attempt should be made. \return true when another attempt should be made */ bool RetryClientConnect(); /** Called after OnRead if socket is in line protocol mode. \sa SetLineProtocol */ /** Enable the OnLine callback. Do not create your own OnRead * callback when using this. */ virtual void SetLineProtocol(bool = true); /** Check line protocol mode. \return true if socket is in line protocol mode */ bool LineProtocol(); /** Set shutdown status. */ void SetShutdown(int); /** Get shutdown status. */ int GetShutdown(); /** Returns IPPROTO_TCP or IPPROTO_SCTP */ virtual int Protocol() = 0; protected: StreamSocket(const StreamSocket& ) {} // copy constructor private: StreamSocket& operator=(const StreamSocket& ) { return *this; } // assignment operator bool m_bConnecting; ///< Flag indicating connection in progress int m_connect_timeout; ///< Connection timeout (seconds) bool m_flush_before_close; ///< Send all data before closing (default true) int m_connection_retry; ///< Maximum connection retries (tcp) int m_retries; ///< Actual number of connection retries (tcp) bool m_call_on_connect; ///< OnConnect will be called next ISocketHandler cycle if true bool m_b_retry_connect; ///< Try another connection attempt next ISocketHandler cycle bool m_line_protocol; ///< Line protocol mode flag int m_shutdown; ///< Shutdown status }; #ifdef SOCKETS_NAMESPACE } // namespace SOCKETS_NAMESPACE { #endif #endif // _StreamSocket_H