From 7ec2d1c53b753238509bf7a89587509305b9216d Mon Sep 17 00:00:00 2001 From: Othmar Gsenger Date: Sun, 19 Oct 2008 20:06:14 +0000 Subject: move to asio socket libary for sync bugs / todos: * new connections don't sync * anyrtpproxy broken * anytun-controlld doesn't send data --- src/Sockets/StreamSocket.h | 127 --------------------------------------------- 1 file changed, 127 deletions(-) delete mode 100644 src/Sockets/StreamSocket.h (limited to 'src/Sockets/StreamSocket.h') diff --git a/src/Sockets/StreamSocket.h b/src/Sockets/StreamSocket.h deleted file mode 100644 index 3c24811..0000000 --- a/src/Sockets/StreamSocket.h +++ /dev/null @@ -1,127 +0,0 @@ -#ifndef _StreamSocket_H -#define _StreamSocket_H - -#include "Socket.h" - - -#ifdef SOCKETS_NAMESPACE -namespace SOCKETS_NAMESPACE { -#endif - - -/** SOCK_STREAM Socket base class. - \ingroup basic */ -class StreamSocket : public Socket -{ -public: - StreamSocket(ISocketHandler& ); - ~StreamSocket(); - - /** Socket should Check Connect on next write event from select(). */ - void SetConnecting(bool = true); - - /** Check connecting flag. - \return true if the socket is still trying to connect */ - bool Connecting(); - - /** Returns true when socket file descriptor is valid, - socket connection is established, and socket is not about to - be closed. */ - bool Ready(); - - /** Set timeout to use for connection attempt. - \param x Timeout in seconds */ - void SetConnectTimeout(int x); - - /** Return number of seconds to wait for a connection. - \return Connection timeout (seconds) */ - int GetConnectTimeout(); - - /** Set flush before close to make a tcp socket completely empty its - output buffer before closing the connection. */ - void SetFlushBeforeClose(bool = true); - - /** Check flush before status. - \return true if the socket should send all data before closing */ - bool GetFlushBeforeClose(); - - /** Define number of connection retries (tcp only). - n = 0 - no retry - n > 0 - number of retries - n = -1 - unlimited retries */ - void SetConnectionRetry(int n); - - /** Get number of maximum connection retries (tcp only). */ - int GetConnectionRetry(); - - /** Increase number of actual connection retries (tcp only). */ - void IncreaseConnectionRetries(); - - /** Get number of actual connection retries (tcp only). */ - int GetConnectionRetries(); - - /** Reset actual connection retries (tcp only). */ - void ResetConnectionRetries(); - - // LIST_CALLONCONNECT - - /** Instruct socket to call OnConnect callback next sockethandler cycle. */ - void SetCallOnConnect(bool x = true); - - /** Check call on connect flag. - \return true if OnConnect() should be called a.s.a.p */ - bool CallOnConnect(); - - // LIST_RETRY - - /** Set flag to initiate a connection attempt after a connection timeout. */ - void SetRetryClientConnect(bool x = true); - - /** Check if a connection attempt should be made. - \return true when another attempt should be made */ - bool RetryClientConnect(); - - /** Called after OnRead if socket is in line protocol mode. - \sa SetLineProtocol */ - /** Enable the OnLine callback. Do not create your own OnRead - * callback when using this. */ - virtual void SetLineProtocol(bool = true); - - /** Check line protocol mode. - \return true if socket is in line protocol mode */ - bool LineProtocol(); - - /** Set shutdown status. */ - void SetShutdown(int); - - /** Get shutdown status. */ - int GetShutdown(); - - /** Returns IPPROTO_TCP or IPPROTO_SCTP */ - virtual int Protocol() = 0; - -protected: - StreamSocket(const StreamSocket& ) {} // copy constructor - -private: - StreamSocket& operator=(const StreamSocket& ) { return *this; } // assignment operator - - bool m_bConnecting; ///< Flag indicating connection in progress - int m_connect_timeout; ///< Connection timeout (seconds) - bool m_flush_before_close; ///< Send all data before closing (default true) - int m_connection_retry; ///< Maximum connection retries (tcp) - int m_retries; ///< Actual number of connection retries (tcp) - bool m_call_on_connect; ///< OnConnect will be called next ISocketHandler cycle if true - bool m_b_retry_connect; ///< Try another connection attempt next ISocketHandler cycle - bool m_line_protocol; ///< Line protocol mode flag - int m_shutdown; ///< Shutdown status -}; - - -#ifdef SOCKETS_NAMESPACE -} // namespace SOCKETS_NAMESPACE { -#endif - - -#endif // _StreamSocket_H - -- cgit v1.2.3