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-/** \file SocketHandler.h
- ** \date 2004-02-13
- ** \author grymse@alhem.net
-**/
-/*
-Copyright (C) 2004-2007 Anders Hedstrom
-
-This library is made available under the terms of the GNU GPL.
-
-If you would like to use this library in a closed-source application,
-a separate license agreement is available. For information about
-the closed-source license agreement for the C++ sockets library,
-please visit http://www.alhem.net/Sockets/license.html and/or
-email license@alhem.net.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
-#ifndef _SOCKETS_SocketHandler_H
-#define _SOCKETS_SocketHandler_H
-
-#include "sockets-config.h"
-#include <map>
-#include <list>
-
-#include "socket_include.h"
-#include "ISocketHandler.h"
-
-#ifdef SOCKETS_NAMESPACE
-namespace SOCKETS_NAMESPACE {
-#endif
-
-
-class Socket;
-#ifdef ENABLE_RESOLVER
-class ResolvServer;
-#endif
-class Mutex;
-
-/** Socket container class, event generator.
- \ingroup basic */
-class SocketHandler : public ISocketHandler
-{
-protected:
- /** Map type for holding file descriptors/socket object pointers. */
- typedef std::map<SOCKET,Socket *> socket_m;
-
-public:
- /** SocketHandler constructor.
- \param log Optional log class pointer */
- SocketHandler(StdLog *log = NULL);
-
- /** SocketHandler threadsafe constructor.
- \param mutex Externally declared mutex variable
- \param log Optional log class pointer */
- SocketHandler(Mutex& mutex,StdLog *log = NULL);
-
- ~SocketHandler();
-
- /** Get mutex reference for threadsafe operations. */
- Mutex& GetMutex() const;
-
- /** Register StdLog object for error callback.
- \param log Pointer to log class */
- void RegStdLog(StdLog *log);
-
- /** Log error to log class for print out / storage. */
- void LogError(Socket *p,const std::string& user_text,int err,const std::string& sys_err,loglevel_t t = LOG_LEVEL_WARNING);
-
- /** Add socket instance to socket map. Removal is always automatic. */
- void Add(Socket *);
-
- /** Get status of read/write/exception file descriptor set for a socket. */
- void Get(SOCKET s,bool& r,bool& w,bool& e);
-
- /** Set read/write/exception file descriptor sets (fd_set). */
- void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true);
-
- /** Wait for events, generate callbacks. */
- int Select(long sec,long usec);
-
- /** This method will not return until an event has been detected. */
- int Select();
-
- /** Wait for events, generate callbacks. */
- int Select(struct timeval *tsel);
-
- /** Check that a socket really is handled by this socket handler. */
- bool Valid(Socket *);
-
- /** Return number of sockets handled by this handler. */
- size_t GetCount();
-
- /** Override and return false to deny all incoming connections.
- \param p ListenSocket class pointer (use GetPort to identify which one) */
- bool OkToAccept(Socket *p);
-
- /** Called by Socket when a socket changes state. */
- void AddList(SOCKET s,list_t which_one,bool add);
-
- // Connection pool
-#ifdef ENABLE_POOL
- /** Find available open connection (used by connection pool). */
- ISocketHandler::PoolSocket *FindConnection(int type,const std::string& protocol,SocketAddress&);
- /** Enable connection pool (by default disabled). */
- void EnablePool(bool x = true);
- /** Check pool status.
- \return true if connection pool is enabled */
- bool PoolEnabled();
-#endif // ENABLE_POOL
-
- // Socks4
-#ifdef ENABLE_SOCKS4
- /** Set socks4 server ip that all new tcp sockets should use. */
- void SetSocks4Host(ipaddr_t);
- /** Set socks4 server hostname that all new tcp sockets should use. */
- void SetSocks4Host(const std::string& );
- /** Set socks4 server port number that all new tcp sockets should use. */
- void SetSocks4Port(port_t);
- /** Set optional socks4 userid. */
- void SetSocks4Userid(const std::string& );
- /** If connection to socks4 server fails, immediately try direct connection to final host. */
- void SetSocks4TryDirect(bool x = true);
- /** Get socks4 server ip.
- \return socks4 server ip */
- ipaddr_t GetSocks4Host();
- /** Get socks4 port number.
- \return socks4 port number */
- port_t GetSocks4Port();
- /** Get socks4 userid (optional).
- \return socks4 userid */
- const std::string& GetSocks4Userid();
- /** Check status of socks4 try direct flag.
- \return true if direct connection should be tried if connection to socks4 server fails */
- bool Socks4TryDirect();
-#endif // ENABLE_SOCKS4
-
- // DNS resolve server
-#ifdef ENABLE_RESOLVER
- /** Enable asynchronous DNS.
- \param port Listen port of asynchronous dns server */
- void EnableResolver(port_t port = 16667);
- /** Check resolver status.
- \return true if resolver is enabled */
- bool ResolverEnabled();
- /** Queue a dns request.
- \param host Hostname to be resolved
- \param port Port number will be echoed in Socket::OnResolved callback */
- int Resolve(Socket *,const std::string& host,port_t port);
-#ifdef ENABLE_IPV6
- int Resolve6(Socket *,const std::string& host,port_t port);
-#endif
- /** Do a reverse dns lookup. */
- int Resolve(Socket *,ipaddr_t a);
-#ifdef ENABLE_IPV6
- int Resolve(Socket *,in6_addr& a);
-#endif
- /** Get listen port of asynchronous dns server. */
- port_t GetResolverPort();
- /** Resolver thread ready for queries. */
- bool ResolverReady();
- /** Returns true if the socket is waiting for a resolve event. */
- bool Resolving(Socket *);
-#endif // ENABLE_RESOLVER
-
-#ifdef ENABLE_TRIGGERS
- /** Fetch unique trigger id. */
- int TriggerID(Socket *src);
- /** Subscribe socket to trigger id. */
- bool Subscribe(int id, Socket *dst);
- /** Unsubscribe socket from trigger id. */
- bool Unsubscribe(int id, Socket *dst);
- /** Execute OnTrigger for subscribed sockets.
- \param id Trigger ID
- \param data Data passed from source to destination
- \param erase Empty trigger id source and destination maps if 'true',
- Leave them in place if 'false' - if a trigger should be called many times */
- void Trigger(int id, Socket::TriggerData& data, bool erase = true);
-#endif // ENABLE_TRIGGERS
-
-#ifdef ENABLE_DETACH
- /** Indicates that the handler runs under SocketThread. */
- void SetSlave(bool x = true);
- /** Indicates that the handler runs under SocketThread. */
- bool IsSlave();
-#endif
-
- /** Sanity check of those accursed lists. */
- void CheckSanity();
-
-protected:
- socket_m m_sockets; ///< Active sockets map
- socket_m m_add; ///< Sockets to be added to sockets map
- std::list<Socket *> m_delete; ///< Sockets to be deleted (failed when Add)
-
-protected:
- StdLog *m_stdlog; ///< Registered log class, or NULL
- Mutex& m_mutex; ///< Thread safety mutex
- bool m_b_use_mutex; ///< Mutex correctly initialized
-
-private:
- void CheckList(socket_v&,const std::string&); ///< Used by CheckSanity
- /** Remove socket from socket map, used by Socket class. */
- void Remove(Socket *);
- SOCKET m_maxsock; ///< Highest file descriptor + 1 in active sockets list
- fd_set m_rfds; ///< file descriptor set monitored for read events
- fd_set m_wfds; ///< file descriptor set monitored for write events
- fd_set m_efds; ///< file descriptor set monitored for exceptions
- int m_preverror; ///< debug select() error
- int m_errcnt; ///< debug select() error
- time_t m_tlast; ///< timeout control
-
- // state lists
- socket_v m_fds; ///< Active file descriptor list
- socket_v m_fds_erase; ///< File descriptors that are to be erased from m_sockets
- socket_v m_fds_callonconnect; ///< checklist CallOnConnect
-#ifdef ENABLE_DETACH
- socket_v m_fds_detach; ///< checklist Detach
-#endif
- socket_v m_fds_timeout; ///< checklist timeout
- socket_v m_fds_retry; ///< checklist retry client connect
- socket_v m_fds_close; ///< checklist close and delete
-
-#ifdef ENABLE_SOCKS4
- ipaddr_t m_socks4_host; ///< Socks4 server host ip
- port_t m_socks4_port; ///< Socks4 server port number
- std::string m_socks4_userid; ///< Socks4 userid
- bool m_bTryDirect; ///< Try direct connection if socks4 server fails
-#endif
-#ifdef ENABLE_RESOLVER
- int m_resolv_id; ///< Resolver id counter
- ResolvServer *m_resolver; ///< Resolver thread pointer
- port_t m_resolver_port; ///< Resolver listen port
- std::map<Socket *, bool> m_resolve_q; ///< resolve queue
-#endif
-#ifdef ENABLE_POOL
- bool m_b_enable_pool; ///< Connection pool enabled if true
-#endif
-#ifdef ENABLE_TRIGGERS
- int m_next_trigger_id; ///< Unique trigger id counter
- std::map<int, Socket *> m_trigger_src; ///< mapping trigger id to source socket
- std::map<int, std::map<Socket *, bool> > m_trigger_dst; ///< mapping trigger id to destination sockets
-#endif
-#ifdef ENABLE_DETACH
- bool m_slave; ///< Indicates that this is a ISocketHandler run in SocketThread
-#endif
-};
-
-
-#ifdef SOCKETS_NAMESPACE
-}
-#endif
-
-#endif // _SOCKETS_SocketHandler_H
-