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Diffstat (limited to 'src/Sockets/SocketHandler.h')
-rw-r--r-- | src/Sockets/SocketHandler.h | 266 |
1 files changed, 0 insertions, 266 deletions
diff --git a/src/Sockets/SocketHandler.h b/src/Sockets/SocketHandler.h deleted file mode 100644 index c7e20df..0000000 --- a/src/Sockets/SocketHandler.h +++ /dev/null @@ -1,266 +0,0 @@ -/** \file SocketHandler.h - ** \date 2004-02-13 - ** \author grymse@alhem.net -**/ -/* -Copyright (C) 2004-2007 Anders Hedstrom - -This library is made available under the terms of the GNU GPL. - -If you would like to use this library in a closed-source application, -a separate license agreement is available. For information about -the closed-source license agreement for the C++ sockets library, -please visit http://www.alhem.net/Sockets/license.html and/or -email license@alhem.net. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -*/ -#ifndef _SOCKETS_SocketHandler_H -#define _SOCKETS_SocketHandler_H - -#include "sockets-config.h" -#include <map> -#include <list> - -#include "socket_include.h" -#include "ISocketHandler.h" - -#ifdef SOCKETS_NAMESPACE -namespace SOCKETS_NAMESPACE { -#endif - - -class Socket; -#ifdef ENABLE_RESOLVER -class ResolvServer; -#endif -class Mutex; - -/** Socket container class, event generator. - \ingroup basic */ -class SocketHandler : public ISocketHandler -{ -protected: - /** Map type for holding file descriptors/socket object pointers. */ - typedef std::map<SOCKET,Socket *> socket_m; - -public: - /** SocketHandler constructor. - \param log Optional log class pointer */ - SocketHandler(StdLog *log = NULL); - - /** SocketHandler threadsafe constructor. - \param mutex Externally declared mutex variable - \param log Optional log class pointer */ - SocketHandler(Mutex& mutex,StdLog *log = NULL); - - ~SocketHandler(); - - /** Get mutex reference for threadsafe operations. */ - Mutex& GetMutex() const; - - /** Register StdLog object for error callback. - \param log Pointer to log class */ - void RegStdLog(StdLog *log); - - /** Log error to log class for print out / storage. */ - void LogError(Socket *p,const std::string& user_text,int err,const std::string& sys_err,loglevel_t t = LOG_LEVEL_WARNING); - - /** Add socket instance to socket map. Removal is always automatic. */ - void Add(Socket *); - - /** Get status of read/write/exception file descriptor set for a socket. */ - void Get(SOCKET s,bool& r,bool& w,bool& e); - - /** Set read/write/exception file descriptor sets (fd_set). */ - void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true); - - /** Wait for events, generate callbacks. */ - int Select(long sec,long usec); - - /** This method will not return until an event has been detected. */ - int Select(); - - /** Wait for events, generate callbacks. */ - int Select(struct timeval *tsel); - - /** Check that a socket really is handled by this socket handler. */ - bool Valid(Socket *); - - /** Return number of sockets handled by this handler. */ - size_t GetCount(); - - /** Override and return false to deny all incoming connections. - \param p ListenSocket class pointer (use GetPort to identify which one) */ - bool OkToAccept(Socket *p); - - /** Called by Socket when a socket changes state. */ - void AddList(SOCKET s,list_t which_one,bool add); - - // Connection pool -#ifdef ENABLE_POOL - /** Find available open connection (used by connection pool). */ - ISocketHandler::PoolSocket *FindConnection(int type,const std::string& protocol,SocketAddress&); - /** Enable connection pool (by default disabled). */ - void EnablePool(bool x = true); - /** Check pool status. - \return true if connection pool is enabled */ - bool PoolEnabled(); -#endif // ENABLE_POOL - - // Socks4 -#ifdef ENABLE_SOCKS4 - /** Set socks4 server ip that all new tcp sockets should use. */ - void SetSocks4Host(ipaddr_t); - /** Set socks4 server hostname that all new tcp sockets should use. */ - void SetSocks4Host(const std::string& ); - /** Set socks4 server port number that all new tcp sockets should use. */ - void SetSocks4Port(port_t); - /** Set optional socks4 userid. */ - void SetSocks4Userid(const std::string& ); - /** If connection to socks4 server fails, immediately try direct connection to final host. */ - void SetSocks4TryDirect(bool x = true); - /** Get socks4 server ip. - \return socks4 server ip */ - ipaddr_t GetSocks4Host(); - /** Get socks4 port number. - \return socks4 port number */ - port_t GetSocks4Port(); - /** Get socks4 userid (optional). - \return socks4 userid */ - const std::string& GetSocks4Userid(); - /** Check status of socks4 try direct flag. - \return true if direct connection should be tried if connection to socks4 server fails */ - bool Socks4TryDirect(); -#endif // ENABLE_SOCKS4 - - // DNS resolve server -#ifdef ENABLE_RESOLVER - /** Enable asynchronous DNS. - \param port Listen port of asynchronous dns server */ - void EnableResolver(port_t port = 16667); - /** Check resolver status. - \return true if resolver is enabled */ - bool ResolverEnabled(); - /** Queue a dns request. - \param host Hostname to be resolved - \param port Port number will be echoed in Socket::OnResolved callback */ - int Resolve(Socket *,const std::string& host,port_t port); -#ifdef ENABLE_IPV6 - int Resolve6(Socket *,const std::string& host,port_t port); -#endif - /** Do a reverse dns lookup. */ - int Resolve(Socket *,ipaddr_t a); -#ifdef ENABLE_IPV6 - int Resolve(Socket *,in6_addr& a); -#endif - /** Get listen port of asynchronous dns server. */ - port_t GetResolverPort(); - /** Resolver thread ready for queries. */ - bool ResolverReady(); - /** Returns true if the socket is waiting for a resolve event. */ - bool Resolving(Socket *); -#endif // ENABLE_RESOLVER - -#ifdef ENABLE_TRIGGERS - /** Fetch unique trigger id. */ - int TriggerID(Socket *src); - /** Subscribe socket to trigger id. */ - bool Subscribe(int id, Socket *dst); - /** Unsubscribe socket from trigger id. */ - bool Unsubscribe(int id, Socket *dst); - /** Execute OnTrigger for subscribed sockets. - \param id Trigger ID - \param data Data passed from source to destination - \param erase Empty trigger id source and destination maps if 'true', - Leave them in place if 'false' - if a trigger should be called many times */ - void Trigger(int id, Socket::TriggerData& data, bool erase = true); -#endif // ENABLE_TRIGGERS - -#ifdef ENABLE_DETACH - /** Indicates that the handler runs under SocketThread. */ - void SetSlave(bool x = true); - /** Indicates that the handler runs under SocketThread. */ - bool IsSlave(); -#endif - - /** Sanity check of those accursed lists. */ - void CheckSanity(); - -protected: - socket_m m_sockets; ///< Active sockets map - socket_m m_add; ///< Sockets to be added to sockets map - std::list<Socket *> m_delete; ///< Sockets to be deleted (failed when Add) - -protected: - StdLog *m_stdlog; ///< Registered log class, or NULL - Mutex& m_mutex; ///< Thread safety mutex - bool m_b_use_mutex; ///< Mutex correctly initialized - -private: - void CheckList(socket_v&,const std::string&); ///< Used by CheckSanity - /** Remove socket from socket map, used by Socket class. */ - void Remove(Socket *); - SOCKET m_maxsock; ///< Highest file descriptor + 1 in active sockets list - fd_set m_rfds; ///< file descriptor set monitored for read events - fd_set m_wfds; ///< file descriptor set monitored for write events - fd_set m_efds; ///< file descriptor set monitored for exceptions - int m_preverror; ///< debug select() error - int m_errcnt; ///< debug select() error - time_t m_tlast; ///< timeout control - - // state lists - socket_v m_fds; ///< Active file descriptor list - socket_v m_fds_erase; ///< File descriptors that are to be erased from m_sockets - socket_v m_fds_callonconnect; ///< checklist CallOnConnect -#ifdef ENABLE_DETACH - socket_v m_fds_detach; ///< checklist Detach -#endif - socket_v m_fds_timeout; ///< checklist timeout - socket_v m_fds_retry; ///< checklist retry client connect - socket_v m_fds_close; ///< checklist close and delete - -#ifdef ENABLE_SOCKS4 - ipaddr_t m_socks4_host; ///< Socks4 server host ip - port_t m_socks4_port; ///< Socks4 server port number - std::string m_socks4_userid; ///< Socks4 userid - bool m_bTryDirect; ///< Try direct connection if socks4 server fails -#endif -#ifdef ENABLE_RESOLVER - int m_resolv_id; ///< Resolver id counter - ResolvServer *m_resolver; ///< Resolver thread pointer - port_t m_resolver_port; ///< Resolver listen port - std::map<Socket *, bool> m_resolve_q; ///< resolve queue -#endif -#ifdef ENABLE_POOL - bool m_b_enable_pool; ///< Connection pool enabled if true -#endif -#ifdef ENABLE_TRIGGERS - int m_next_trigger_id; ///< Unique trigger id counter - std::map<int, Socket *> m_trigger_src; ///< mapping trigger id to source socket - std::map<int, std::map<Socket *, bool> > m_trigger_dst; ///< mapping trigger id to destination sockets -#endif -#ifdef ENABLE_DETACH - bool m_slave; ///< Indicates that this is a ISocketHandler run in SocketThread -#endif -}; - - -#ifdef SOCKETS_NAMESPACE -} -#endif - -#endif // _SOCKETS_SocketHandler_H - |