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+/** \file ISocketHandler.h
+ ** \date 2004-02-13
+ ** \author grymse@alhem.net
+**/
+/*
+Copyright (C) 2004-2007 Anders Hedstrom
+
+This library is made available under the terms of the GNU GPL.
+
+If you would like to use this library in a closed-source application,
+a separate license agreement is available. For information about
+the closed-source license agreement for the C++ sockets library,
+please visit http://www.alhem.net/Sockets/license.html and/or
+email license@alhem.net.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+#ifndef _SOCKETS_ISocketHandler_H
+#define _SOCKETS_ISocketHandler_H
+#include "sockets-config.h"
+
+#include <map>
+#include <list>
+
+#include "socket_include.h"
+#include "Socket.h"
+#include "StdLog.h"
+
+#ifdef SOCKETS_NAMESPACE
+namespace SOCKETS_NAMESPACE {
+#endif
+
+typedef enum {
+ LIST_CALLONCONNECT = 0,
+#ifdef ENABLE_DETACH
+ LIST_DETACH,
+#endif
+ LIST_TIMEOUT,
+ LIST_RETRY,
+ LIST_CLOSE
+} list_t;
+
+class SocketAddress;
+class Mutex;
+
+
+/** Socket container class, event generator.
+ \ingroup basic */
+class ISocketHandler
+{
+ friend class Socket;
+
+public:
+ /** Connection pool class for internal use by the ISocketHandler.
+ \ingroup internal */
+#ifdef ENABLE_POOL
+ class PoolSocket : public Socket
+ {
+ public:
+ PoolSocket(ISocketHandler& h,Socket *src) : Socket(h) {
+ CopyConnection( src );
+ SetIsClient();
+ }
+
+ void OnRead() {
+ Handler().LogError(this, "OnRead", 0, "data on hibernating socket", LOG_LEVEL_FATAL);
+ SetCloseAndDelete();
+ }
+ void OnOptions(int,int,int,SOCKET) {}
+
+ };
+#endif
+
+public:
+ virtual ~ISocketHandler() {}
+
+ /** Get mutex reference for threadsafe operations. */
+ virtual Mutex& GetMutex() const = 0;
+
+ /** Register StdLog object for error callback.
+ \param log Pointer to log class */
+ virtual void RegStdLog(StdLog *log) = 0;
+
+ /** Log error to log class for print out / storage. */
+ virtual void LogError(Socket *p,const std::string& user_text,int err,const std::string& sys_err,loglevel_t t = LOG_LEVEL_WARNING) = 0;
+
+ // -------------------------------------------------------------------------
+ // Socket stuff
+ // -------------------------------------------------------------------------
+ /** Add socket instance to socket map. Removal is always automatic. */
+ virtual void Add(Socket *) = 0;
+private:
+ /** Remove socket from socket map, used by Socket class. */
+ virtual void Remove(Socket *) = 0;
+public:
+ /** Get status of read/write/exception file descriptor set for a socket. */
+ virtual void Get(SOCKET s,bool& r,bool& w,bool& e) = 0;
+ /** Set read/write/exception file descriptor sets (fd_set). */
+ virtual void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true) = 0;
+
+ /** Wait for events, generate callbacks. */
+ virtual int Select(long sec,long usec) = 0;
+ /** This method will not return until an event has been detected. */
+ virtual int Select() = 0;
+ /** Wait for events, generate callbacks. */
+ virtual int Select(struct timeval *tsel) = 0;
+
+ /** Check that a socket really is handled by this socket handler. */
+ virtual bool Valid(Socket *) = 0;
+ /** Return number of sockets handled by this handler. */
+ virtual size_t GetCount() = 0;
+
+ /** Override and return false to deny all incoming connections.
+ \param p ListenSocket class pointer (use GetPort to identify which one) */
+ virtual bool OkToAccept(Socket *p) = 0;
+
+ /** Called by Socket when a socket changes state. */
+ virtual void AddList(SOCKET s,list_t which_one,bool add) = 0;
+
+ // -------------------------------------------------------------------------
+ // Connection pool
+ // -------------------------------------------------------------------------
+#ifdef ENABLE_POOL
+ /** Find available open connection (used by connection pool). */
+ virtual ISocketHandler::PoolSocket *FindConnection(int type,const std::string& protocol,SocketAddress&) = 0;
+ /** Enable connection pool (by default disabled). */
+ virtual void EnablePool(bool = true) = 0;
+ /** Check pool status.
+ \return true if connection pool is enabled */
+ virtual bool PoolEnabled() = 0;
+#endif // ENABLE_POOL
+
+ // -------------------------------------------------------------------------
+ // Socks4
+ // -------------------------------------------------------------------------
+#ifdef ENABLE_SOCKS4
+ /** Set socks4 server ip that all new tcp sockets should use. */
+ virtual void SetSocks4Host(ipaddr_t) = 0;
+ /** Set socks4 server hostname that all new tcp sockets should use. */
+ virtual void SetSocks4Host(const std::string& ) = 0;
+ /** Set socks4 server port number that all new tcp sockets should use. */
+ virtual void SetSocks4Port(port_t) = 0;
+ /** Set optional socks4 userid. */
+ virtual void SetSocks4Userid(const std::string& ) = 0;
+ /** If connection to socks4 server fails, immediately try direct connection to final host. */
+ virtual void SetSocks4TryDirect(bool = true) = 0;
+ /** Get socks4 server ip.
+ \return socks4 server ip */
+ virtual ipaddr_t GetSocks4Host() = 0;
+ /** Get socks4 port number.
+ \return socks4 port number */
+ virtual port_t GetSocks4Port() = 0;
+ /** Get socks4 userid (optional).
+ \return socks4 userid */
+ virtual const std::string& GetSocks4Userid() = 0;
+ /** Check status of socks4 try direct flag.
+ \return true if direct connection should be tried if connection to socks4 server fails */
+ virtual bool Socks4TryDirect() = 0;
+#endif // ENABLE_SOCKS4
+
+ // -------------------------------------------------------------------------
+ // DNS resolve server
+ // -------------------------------------------------------------------------
+#ifdef ENABLE_RESOLVER
+ /** Enable asynchronous DNS.
+ \param port Listen port of asynchronous dns server */
+ virtual void EnableResolver(port_t = 16667) = 0;
+ /** Check resolver status.
+ \return true if resolver is enabled */
+ virtual bool ResolverEnabled() = 0;
+ /** Queue a dns request.
+ \param host Hostname to be resolved
+ \param port Port number will be echoed in Socket::OnResolved callback */
+ virtual int Resolve(Socket *,const std::string& host,port_t port) = 0;
+#ifdef ENABLE_IPV6
+ virtual int Resolve6(Socket *,const std::string& host,port_t port) = 0;
+#endif
+ /** Do a reverse dns lookup. */
+ virtual int Resolve(Socket *,ipaddr_t a) = 0;
+#ifdef ENABLE_IPV6
+ virtual int Resolve(Socket *,in6_addr& a) = 0;
+#endif
+ /** Get listen port of asynchronous dns server. */
+ virtual port_t GetResolverPort() = 0;
+ /** Resolver thread ready for queries. */
+ virtual bool ResolverReady() = 0;
+ /** Returns true if socket waiting for a resolve event. */
+ virtual bool Resolving(Socket *) = 0;
+#endif // ENABLE_RESOLVER
+
+#ifdef ENABLE_TRIGGERS
+ /** Fetch unique trigger id. */
+ virtual int TriggerID(Socket *src) = 0;
+ /** Subscribe socket to trigger id. */
+ virtual bool Subscribe(int id, Socket *dst) = 0;
+ /** Unsubscribe socket from trigger id. */
+ virtual bool Unsubscribe(int id, Socket *dst) = 0;
+ /** Execute OnTrigger for subscribed sockets.
+ \param id Trigger ID
+ \param data Data passed from source to destination
+ \param erase Empty trigger id source and destination maps if 'true',
+ Leave them in place if 'false' - if a trigger should be called many times */
+ virtual void Trigger(int id, Socket::TriggerData& data, bool erase = true) = 0;
+#endif // ENABLE_TRIGGERS
+
+#ifdef ENABLE_DETACH
+ /** Indicates that the handler runs under SocketThread. */
+ virtual void SetSlave(bool x = true) = 0;
+ /** Indicates that the handler runs under SocketThread. */
+ virtual bool IsSlave() = 0;
+#endif // ENABLE_DETACH
+
+};
+
+
+#ifdef SOCKETS_NAMESPACE
+}
+#endif
+
+#endif // _SOCKETS_ISocketHandler_H
+