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+/** \file IEventHandler.h
+ ** \date 2005-12-07
+ ** \author grymse@alhem.net
+**/
+/*
+Copyright (C) 2005,2007 Anders Hedstrom
+
+This library is made available under the terms of the GNU GPL.
+
+If you would like to use this library in a closed-source application,
+a separate license agreement is available. For information about
+the closed-source license agreement for the C++ sockets library,
+please visit http://www.alhem.net/Sockets/license.html and/or
+email license@alhem.net.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+#ifndef _SOCKETS_IEventHandler_H
+#define _SOCKETS_IEventHandler_H
+
+#include "sockets-config.h"
+
+#ifdef SOCKETS_NAMESPACE
+namespace SOCKETS_NAMESPACE {
+#endif
+
+
+class IEventOwner;
+
+/** Timer event handler pure virtual base class.
+ \ingroup timer */
+class IEventHandler
+{
+public:
+ virtual ~IEventHandler() {}
+
+ /** Return time left until next event.
+ \param tv Time struct that will be filled by method
+ \return true if time is set for next event */
+ virtual bool GetTimeUntilNextEvent(struct timeval *) = 0;
+ /** Will fire events whose time has come. */
+ virtual void CheckEvents() = 0;
+ /** Schedule event for an owner.
+ \param from Event owner
+ \param sec Seconds until event
+ \param usec Microseconds until event */
+ virtual long AddEvent(IEventOwner *,long sec,long usec) = 0;
+ /** Clear all events for a specific owner. */
+ virtual void ClearEvents(IEventOwner *) = 0;
+ /** Remove one specific event for an event owner. */
+ virtual void RemoveEvent(IEventOwner *,long) = 0;
+
+};
+
+
+
+
+#ifdef SOCKETS_NAMESPACE
+}
+#endif
+
+#endif // _SOCKETS_IEventHandler_H
+