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+/** \file EventHandler.h
+ ** \date 2005-12-07
+ ** \author grymse@alhem.net
+**/
+/*
+Copyright (C) 2005,2007 Anders Hedstrom
+
+This library is made available under the terms of the GNU GPL.
+
+If you would like to use this library in a closed-source application,
+a separate license agreement is available. For information about
+the closed-source license agreement for the C++ sockets library,
+please visit http://www.alhem.net/Sockets/license.html and/or
+email license@alhem.net.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+#ifndef _SOCKETS_EventHandler_H
+#define _SOCKETS_EventHandler_H
+
+#include "sockets-config.h"
+#include "SocketHandler.h"
+#include "IEventHandler.h"
+
+#ifdef SOCKETS_NAMESPACE
+namespace SOCKETS_NAMESPACE {
+#endif
+
+
+class StdLog;
+class IEventOwner;
+class Event;
+class TcpSocket;
+
+/** SocketHandler implementing the IEventHandler interface.
+ \ingroup timer */
+class EventHandler : public SocketHandler,public IEventHandler
+{
+public:
+ EventHandler(StdLog * = NULL);
+ EventHandler(Mutex&,StdLog * = NULL);
+ ~EventHandler();
+
+ bool GetTimeUntilNextEvent(struct timeval *tv);
+ void CheckEvents();
+ long AddEvent(IEventOwner *from,long sec,long usec);
+ void ClearEvents(IEventOwner *from);
+ void RemoveEvent(IEventOwner *from,long eid);
+
+ /** SocketHandler while() loop implemented with event functionality. */
+ void EventLoop();
+ /** Stop event loop. */
+ void SetQuit(bool = true);
+
+ void Add(Socket *);
+
+private:
+ EventHandler(const EventHandler& ) {} // copy constructor
+ EventHandler& operator=(const EventHandler& ) { return *this; } // assignment operator
+ std::list<Event *> m_events;
+ bool m_quit;
+ TcpSocket *m_socket;
+ port_t m_port;
+};
+
+
+
+#ifdef SOCKETS_NAMESPACE
+}
+#endif
+
+#endif // _SOCKETS_EventHandler_H
+