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+/** \file Thread.h
+ ** \date 2004-10-30
+ ** \author grymse@alhem.net
+**/
+/*
+Copyright (C) 2004-2007 Anders Hedstrom
+
+This library is made available under the terms of the GNU GPL.
+
+If you would like to use this library in a closed-source application,
+a separate license agreement is available. For information about
+the closed-source license agreement for the C++ sockets library,
+please visit http://www.alhem.net/Sockets/license.html and/or
+email license@alhem.net.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+#ifndef _SOCKETS_Thread_H
+#define _SOCKETS_Thread_H
+
+#include "sockets-config.h"
+#ifdef SOCKETS_NAMESPACE
+namespace SOCKETS_NAMESPACE {
+#endif
+
+#ifdef _WIN32
+// to be
+//typedef DWORD threadfunc_t;
+//typedef LPVOID threadparam_t;
+//#define STDPREFIX WINAPI
+typedef unsigned threadfunc_t;
+typedef void * threadparam_t;
+#define STDPREFIX __stdcall
+#else
+#include <pthread.h>
+
+typedef void * threadfunc_t;
+typedef void * threadparam_t;
+#define STDPREFIX
+#endif
+
+/** \defgroup threading Threading */
+/** Thread base class.
+The Thread class is used by the resolver (ResolvServer) and running a detached socket (SocketThread).
+When you know some processing will take a long time and will freeze up a socket, there is always the
+possibility to call Detach() on that socket before starting the processing.
+When the OnDetached() callback is later called the processing can continue, now in its own thread.
+ \ingroup threading */
+class Thread
+{
+public:
+ Thread(bool release = true);
+ virtual ~Thread();
+
+ static threadfunc_t STDPREFIX StartThread(threadparam_t);
+
+ virtual void Run() = 0;
+
+ bool IsRunning();
+ void SetRunning(bool x);
+ bool IsReleased();
+ void SetRelease(bool x);
+ bool DeleteOnExit();
+ void SetDeleteOnExit(bool x = true);
+ bool IsDestructor();
+
+private:
+ Thread(const Thread& ) {}
+ Thread& operator=(const Thread& ) { return *this; }
+#ifdef _WIN32
+ HANDLE m_thread;
+ unsigned m_dwThreadId;
+#else
+ pthread_t m_thread;
+#endif
+ bool m_running;
+ bool m_release;
+ bool m_b_delete_on_exit;
+ bool m_b_destructor;
+};
+
+
+#ifdef SOCKETS_NAMESPACE
+}
+#endif
+
+#endif // _SOCKETS_Thread_H
+