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-rw-r--r--Sockets/StreamSocket.h127
1 files changed, 0 insertions, 127 deletions
diff --git a/Sockets/StreamSocket.h b/Sockets/StreamSocket.h
deleted file mode 100644
index 3c24811..0000000
--- a/Sockets/StreamSocket.h
+++ /dev/null
@@ -1,127 +0,0 @@
-#ifndef _StreamSocket_H
-#define _StreamSocket_H
-
-#include "Socket.h"
-
-
-#ifdef SOCKETS_NAMESPACE
-namespace SOCKETS_NAMESPACE {
-#endif
-
-
-/** SOCK_STREAM Socket base class.
- \ingroup basic */
-class StreamSocket : public Socket
-{
-public:
- StreamSocket(ISocketHandler& );
- ~StreamSocket();
-
- /** Socket should Check Connect on next write event from select(). */
- void SetConnecting(bool = true);
-
- /** Check connecting flag.
- \return true if the socket is still trying to connect */
- bool Connecting();
-
- /** Returns true when socket file descriptor is valid,
- socket connection is established, and socket is not about to
- be closed. */
- bool Ready();
-
- /** Set timeout to use for connection attempt.
- \param x Timeout in seconds */
- void SetConnectTimeout(int x);
-
- /** Return number of seconds to wait for a connection.
- \return Connection timeout (seconds) */
- int GetConnectTimeout();
-
- /** Set flush before close to make a tcp socket completely empty its
- output buffer before closing the connection. */
- void SetFlushBeforeClose(bool = true);
-
- /** Check flush before status.
- \return true if the socket should send all data before closing */
- bool GetFlushBeforeClose();
-
- /** Define number of connection retries (tcp only).
- n = 0 - no retry
- n > 0 - number of retries
- n = -1 - unlimited retries */
- void SetConnectionRetry(int n);
-
- /** Get number of maximum connection retries (tcp only). */
- int GetConnectionRetry();
-
- /** Increase number of actual connection retries (tcp only). */
- void IncreaseConnectionRetries();
-
- /** Get number of actual connection retries (tcp only). */
- int GetConnectionRetries();
-
- /** Reset actual connection retries (tcp only). */
- void ResetConnectionRetries();
-
- // LIST_CALLONCONNECT
-
- /** Instruct socket to call OnConnect callback next sockethandler cycle. */
- void SetCallOnConnect(bool x = true);
-
- /** Check call on connect flag.
- \return true if OnConnect() should be called a.s.a.p */
- bool CallOnConnect();
-
- // LIST_RETRY
-
- /** Set flag to initiate a connection attempt after a connection timeout. */
- void SetRetryClientConnect(bool x = true);
-
- /** Check if a connection attempt should be made.
- \return true when another attempt should be made */
- bool RetryClientConnect();
-
- /** Called after OnRead if socket is in line protocol mode.
- \sa SetLineProtocol */
- /** Enable the OnLine callback. Do not create your own OnRead
- * callback when using this. */
- virtual void SetLineProtocol(bool = true);
-
- /** Check line protocol mode.
- \return true if socket is in line protocol mode */
- bool LineProtocol();
-
- /** Set shutdown status. */
- void SetShutdown(int);
-
- /** Get shutdown status. */
- int GetShutdown();
-
- /** Returns IPPROTO_TCP or IPPROTO_SCTP */
- virtual int Protocol() = 0;
-
-protected:
- StreamSocket(const StreamSocket& ) {} // copy constructor
-
-private:
- StreamSocket& operator=(const StreamSocket& ) { return *this; } // assignment operator
-
- bool m_bConnecting; ///< Flag indicating connection in progress
- int m_connect_timeout; ///< Connection timeout (seconds)
- bool m_flush_before_close; ///< Send all data before closing (default true)
- int m_connection_retry; ///< Maximum connection retries (tcp)
- int m_retries; ///< Actual number of connection retries (tcp)
- bool m_call_on_connect; ///< OnConnect will be called next ISocketHandler cycle if true
- bool m_b_retry_connect; ///< Try another connection attempt next ISocketHandler cycle
- bool m_line_protocol; ///< Line protocol mode flag
- int m_shutdown; ///< Shutdown status
-};
-
-
-#ifdef SOCKETS_NAMESPACE
-} // namespace SOCKETS_NAMESPACE {
-#endif
-
-
-#endif // _StreamSocket_H
-